Hi Tonyjack221, a user just recently added liquids to his standalone version of PhysX, you can find it here. Though, if you "don't have the time", I guess you can't implement it properly into your application, because physics always consume lots of time until they interact right with the environment while looking just good.
Re: how to use PhysX liquids
[Re: HeelX]
#398764 04/06/1214:1804/06/1214:18
... I don't really get the purpose of these program... maybe if you would explain better what you want, someone could help you, but if you write more than one z it is not getting better