I feel dumb asking these, so it must just be a bad day...
I need these questions answering for MtlFx, cause I want to KNOW
how to use it properly, so I can decide if I WANT to...
1> What are the skills/properties you use to 'tweak' the shader
setting when using fx_bump and fx_specBump?
2> Does the normal-map in the above bump-shaders NEED to be the
same resolution as the diffuse/texture map?
And do mip-maps apply to normal maps?
3> I BELIEVE that the material in MED is un-necessary when you
will be applying a (built-in) shader, am I correct?
4> Im sure there is another questions, but I cant remember right now...
NOTE: I am NOT using lightmaps in any of the above situations.
Thanks guys...
PS: If you get the urge ... can you take a look at
THIS model and tell me if there is anything 'wrong' with the way it is set up,
in regards to applying fx_bump or fx_specBump to it...
(like are the skins in the right order, is the normal-map
'bumpy' enough, etc)
Anything wrong with it let me know please.
Im even open to suggestions on 'better' ways of doing things...
Thanks again...