Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (vicknick, 7th_zorro, 1 invisible), 890 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Three 'Noob-like' shader questions regarding A8 built-in Shaders #397145
03/15/12 10:06
03/15/12 10:06
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline OP
Expert
EvilSOB  Offline OP
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I feel dumb asking these, so it must just be a bad day...
I need these questions answering for MtlFx, cause I want to KNOW
how to use it properly, so I can decide if I WANT to...


1> What are the skills/properties you use to 'tweak' the shader
setting when using fx_bump and fx_specBump?

2> Does the normal-map in the above bump-shaders NEED to be the
same resolution as the diffuse/texture map?
And do mip-maps apply to normal maps?

3> I BELIEVE that the material in MED is un-necessary when you
will be applying a (built-in) shader, am I correct?

4> Im sure there is another questions, but I cant remember right now...

NOTE: I am NOT using lightmaps in any of the above situations.

Thanks guys...


PS: If you get the urge ... can you take a look at THIS
model and tell me if there is anything 'wrong' with the way it is set up,
in regards to applying fx_bump or fx_specBump to it...
(like are the skins in the right order, is the normal-map
'bumpy' enough, etc)
Anything wrong with it let me know please.
Im even open to suggestions on 'better' ways of doing things...


Thanks again...



Last edited by EvilSOB; 03/15/12 10:07. Reason: fixed broken link

"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Three 'Noob-like' shader questions regarding A8 built-in Shaders [Re: EvilSOB] #397161
03/15/12 21:16
03/15/12 21:16
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
I can at least say something to 2) and 3), the normal map needs not to have the same resolution as the texture map and the material in MED has an effect, it sort of overrides my own material settings.


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1