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published game freeze at start #396410
03/06/12 18:20
03/06/12 18:20
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline OP
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JoGa  Offline OP
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Joined: Dec 2003
Posts: 988
Germany, Magdeburg
hi

as the subject said, I have a little problem.
The game is running well if I start it in SED, but if I publish it, after the level is loaded, the window get white and the engine give no callback.
At publishing I got no errors.

If I start the uncompiled script in SED, there is no error and all is working well.

My first idea was a too huge nexus, but I reduced the content and got the same bad result.

Does anybody have some hints?
Thanks in advance laugh

Re: published game freeze at start [Re: JoGa] #396411
03/06/12 18:25
03/06/12 18:25
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
So publishing an empty dummy project works?

My first guess would be a missing resource to be loaded.

Anyway just strip the project smaller and smaller until you find the cause.

Re: published game freeze at start [Re: JoGa] #396412
03/06/12 18:26
03/06/12 18:26
Joined: Dec 2010
Posts: 66
München (Germany)
dice Offline
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dice  Offline
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Joined: Dec 2010
Posts: 66
München (Germany)
What does acklog.txt say?

Do you use plugins?

Missing files?

acknex.dll
d3dcompiler_42.dll
d3dx9_42.dll
OpenAL32.dll

Re: published game freeze at start [Re: dice] #396414
03/06/12 18:41
03/06/12 18:41
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline OP
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JoGa  Offline OP
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Joined: Dec 2003
Posts: 988
Germany, Magdeburg
thanks for your quick reply.
I use ANet, files does not miss, not at publishing and not in achlog.txt.
I will make a empty dummy project, later, i think.

One question in advance: Could this be a cause of a Nexus overflow or am I thinking in the wrong direction?
In acklog there is the Nexus overflow makred with "ok". And in SED it is working, but the exe isn't.
If that's the problem, shouldn't crash the game in SED, also?

edit: after "-diag" on the published project, there is also a message "pX_stats: function not found" in the acklog of the published project: But I didn't chance/activate the physic-system.

Last edited by JoGa; 03/06/12 18:49.
Re: published game freeze at start [Re: JoGa] #396449
03/06/12 23:30
03/06/12 23:30
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Posts: 2,234
Wisconsin USA
I had a comparable problem when I was using digits and used "*" for the font. Worked just fine. Then I had a comparable problem when I declared a font after I had a panel that used that font. In the SED game it worked just fine, but when published it would crash as well.


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