Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (TedMar, AndrewAMD, alibaba, 7th_zorro, 1 invisible), 1,049 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
I'm In Retreat #34504
10/06/04 12:16
10/06/04 12:16
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Don't make too much fun of me... but the Shader Tutorial By Drew, which was based on the DX8.1 shaders that worked with version 6.22 of the engine is where i'm staying at the moment...

this seems to be working consistently, and i am able to get what looks like nicely lit bumpmapped objects... correctly lit by a light coded to follow the view (camera) around.

i can't seem to get anything to work right with the DX9 Shaders... especially trying to get something that looks near realistic dynamic lighting.

i'm gonna stick with this until the next step forward... and Drew puts out more tutorials


yeaaah... i know... i'm a whimp burger...

--Mike

Re: I'm In Retreat [Re: Red Ocktober] #34505
10/06/04 21:58
10/06/04 21:58
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
I'm considering doing the exact same thing, at least as long as the latest release remains in beta.

The latest release screwed with the framerates for my project pretty badly, and I don't think I need anything more than 8.1 shader effects right now anyway... (specifically water and terrain).


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: I'm In Retreat [Re: Alkai] #34506
10/07/04 05:03
10/07/04 05:03
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
sorry guys, I dont have the knowledge to convert the shader to dx9, and wont be doing another tutorial. I didnt write that code, mattH. did... so either someone coverts the dx8 version (please!), or a new one emerges. Either way it looks like normal mapping is only for dx8 right now.

Re: I'm In Retreat [Re: Drew] #34507
10/17/04 12:50
10/17/04 12:50
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: I'm In Retreat [Re: Rhuarc] #34508
10/17/04 13:19
10/17/04 13:19
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
yes... i'm officially out of retreating now... thanks to you guys/gals...

working with the dx9 shaders, trying to get a grip on what's going on...


--Mike


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1