Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 1,390 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
[Blender]Need help with exporting #395641
02/25/12 21:05
02/25/12 21:05
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hey guys,
today i've finished a new model and wanted to contribute this for free to the community.
There two pieces of an Bridge Model. Normal and a broken one.
I've exportet the first one with Blender 2.57 to FBX and importet this File in MED (A8).
All works fine, the result is okay...
But after exporting the second Piece to FBX and importing it into MED there no Skins which are gonna be importet to MED.
Can't find any reason for this, because i've used the first model as reference (duplicated an editet).

heres the .blend File, maybe someone else could find the reason why the exporter didnt export the Skins for the second piece.

https://rapidshare.com/files/243441595/bridge.rar (~10MB , SkinImages included)
Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [Blender]Need help with exporting [Re: rvL_eXile] #395688
02/26/12 17:19
02/26/12 17:19
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
seems to work by me, but I missed two texture files.
I had just unpacked the blend textures to the same fbx folder.

btw. you can optimize by reducing some tris.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: [Blender]Need help with exporting [Re: rojart] #395706
02/26/12 19:36
02/26/12 19:36
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thx rojart for testing... which Blender version do you used?
I've exportet the .fbx Files in the same directory as my Texture files. So this can't be the mistake.

Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [Blender]Need help with exporting [Re: rvL_eXile] #395712
02/26/12 21:23
02/26/12 21:23
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Blender 2.62.0 r44136 and imported by Model from FBX(2010) with MED 6.922, here the bridge.fbx file that works by me.




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: [Blender]Need help with exporting [Re: rojart] #395718
02/26/12 21:43
02/26/12 21:43
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
7 textures for a little bridge model? Isn`t that a bit too much? laugh I think three or four textures could do the job here. Problem is that the model renders slow because of many drawcalls.

But the mesh is really nice. I especially like the shading. Great work laugh .

Re: [Blender]Need help with exporting [Re: Rondidon] #395720
02/26/12 21:51
02/26/12 21:51
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
sry, I tried it, but I don't know, how to solve it.
I had to export the pictures in blender (image->save as image [F3]) and load them manually in MED. Then it looks fine. I don't know a other solution, but I am not well in blender.

Re: [Blender]Need help with exporting [Re: JoGa] #395799
02/27/12 18:14
02/27/12 18:14
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
You don't need to load the textures manually into MED when the file is exported as fbx format, works autmoatically, but the textures should be saved to the same folder like fbx file.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: [Blender]Need help with exporting [Re: rojart] #395835
02/28/12 08:11
02/28/12 08:11
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Sorry for the minor hijack, but Ive got 'exporting to MED' issues too.

Can someone post any link to a (preferably video) tutorial of how to setup
and assign the materials and textures in Blendr 2.61?
I have sucessfuly done so within blendr, but its failing on the import in MED.

If I export as 3DS, the mapping comes through but no texture assigned.
If I export as FBX, not even a mapping comes across...

Thanks guys...

Im just after links for now, but if you feel this blender-noob may need more
help than simple links, flame me gently and I'll start my own thread... laugh


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: [Blender]Need help with exporting [Re: EvilSOB] #395837
02/28/12 08:41
02/28/12 08:41
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
It doesn`t work that way.
Here`s the way to go:

- Download and install Blender 2.49
- Download and install the Gamestudio Exporter for Blender 2.49 (http://www.opserver.de/wiki/index.php/Blender)

- Save your Level / your model in Blender 2.61
- Open you level / your model in Blender 2,49
- File -> Export -> File as .$$m

---------------

You`re done and have exported MDL files ready for Gamestudio.

It`s not optimal that way and animation doesn`t work because they get lost while importing a Blender 2.61 model into Blender 2.49. But it`s the only way that works.

Somebody should convert the 2.49 exporter to Blender 2.61 with support of animations and Bones. Ventilator doesn`t want to do the job and I`ve got no time at the moment (plus I`m not experienced at all with Python). If there`s somebody who thinks that he`s able to do the job: You could be paid by crowd funding. Everybody pays 20-30$ so that you could earn some Dollars fo the job.

Re: [Blender]Need help with exporting [Re: Rondidon] #395842
02/28/12 09:49
02/28/12 09:49
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
OK, but no thanks. I dont want to add 2.49 to my work-flow.

Thays more hassle than its worth. I just keep on fighting with 2.61.
I didnt realize you were discussing around a particular plugin.

Thanks all the same...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1