Now, if someone could somehow magically convert the ZB fur/hair into some kind of DX Shader dohicky that would render with DX10 (or is it DX11 that has a 'hair' shader?)...No because this Zbrush hair is simply polygons.
Shaders are only polygon surface ligtnening and process effects like full screen effects.
You should search on how hair is done on big quality models.
And for today games you can't make hair driven by million of polygons also
For sculptris, i htink Zbrush knwe very fast , that tiny but very easy, powerfull tool , could quickly become some big competitor.
Specialy that Sculptris with it's continuous subdivision and control on surface like "polygon decreaser " tool !
It has become very fast popular, that sad the author gave the tool to them for money (for him it was just an hobby unfortunatelly)
But well we have it with Zbrush , so we will not complain !