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Re: ZBrush4r2b on it's way soon... [Re: RealSerious3D] #391708
01/15/12 08:35
01/15/12 08:35
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline OP
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Paul_L_Ming  Offline OP
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I bought my ZBrush at v3, so not too long ago. I think I paid about $550 Canadian for it (about $500 US at the time, iirc).

To put it in contrast...it's like Conitec giving me A5, A6, A7 and A8 Commercial *for free*. I only *wish* other companies were as cool and as confident as Pixologic! laugh

As for usefulness...you can export everything...including hair. You could always use the hair you create in ZB4 to make your texture, alpha, spec, etc. maps and then put those on your model. There are so many different ways to use ZB4 for game content it's not even funny. Seriously. Not funny. In fact, just thinking about it is annoying me...all these cool-ass things I could do, but absolutely NO time to use even a 10th of what I can imagine. *sigh* wink

Now, if someone could somehow magically convert the ZB fur/hair into some kind of DX Shader dohicky that would render with DX10 (or is it DX11 that has a 'hair' shader?)...


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: ZBrush4r2b on it's way soon... [Re: Paul_L_Ming] #391709
01/15/12 09:16
01/15/12 09:16
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Quote:
I only *wish* other companies were as cool and as confident as Pixologic! laugh
Not only that they put their logo on Sculptris after they bought it (which is totaly ok) but they also claim to be the "Makers of Sculptris".
I donīt see whatīs cool about that especially since this awesome tool has not been further developed since Pixologic got the copyrights.

Re: ZBrush4r2b on it's way soon... [Re: Hummel] #391735
01/15/12 14:04
01/15/12 14:04
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Tomas Pettersson did join Pixologic, I believe, so "Makers of Sculptris" seems accurate enough for me.


Formerly known as JulzMighty.
I made KarBOOM!
Re: ZBrush4r2b on it's way soon... [Re: JibbSmart] #391739
01/15/12 14:53
01/15/12 14:53
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
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Not for me since he developed it before Pixologic made him to join them (as we all know).

Re: ZBrush4r2b on it's way soon... [Re: Hummel] #391797
01/15/12 23:53
01/15/12 23:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Now, if someone could somehow magically convert the ZB fur/hair into some kind of DX Shader dohicky that would render with DX10 (or is it DX11 that has a 'hair' shader?)...
No because this Zbrush hair is simply polygons.
Shaders are only polygon surface ligtnening and process effects like full screen effects.
You should search on how hair is done on big quality models.
And for today games you can't make hair driven by million of polygons also laugh

For sculptris, i htink Zbrush knwe very fast , that tiny but very easy, powerfull tool , could quickly become some big competitor.
Specialy that Sculptris with it's continuous subdivision and control on surface like "polygon decreaser " tool !

It has become very fast popular, that sad the author gave the tool to them for money (for him it was just an hobby unfortunatelly)

But well we have it with Zbrush , so we will not complain !

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