I'm not impressed , it's useless for real time games.
Come on, man. ZBrush is NOT a JUST a game creation tool (and I know you know that). But judging ZBrush ONLY on what it can contribute to game content creation? That's a step too far (imo).
First of all, ZBrush not only has tools for game content creation (sub-division levels, normal map creation, UV creation, 3D painting, retopology tools and more), but it also has tools for high-poly 3D models for rendering and print, 2D painting tools and much more. And, fantastically enough, Pixologic has NOT charged an upgrade fee for their software since the FIRST release! I originally bought a license of ZBrush somewhere around v1.something. I haven't paid for a release since. And that means that ALL of these cool, new features (whether I needed them or not) are made available to me ... AT NO ADDITIONAL COST! What other company is doing this?
In any case, if you have ever worked with hair in other 3D apps (and I don't mean making hair for real-time 3D games) then you would know that what ZBrush is releasing is very nice indeed. Not perfect. But quite nice and it looks surprisingly simple (especially when compared to what you have to go through with other tools). And, as mentioned before, those of us that already own a license of ZBrush get it for free.
You may not be impressed (as a result of your very, very narrow view), but I sure am.
Pixologic ... YOU ROCK!