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ZBrush4r2b on it's way soon... #390417
12/30/11 00:16
12/30/11 00:16
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline OP
User
Paul_L_Ming  Offline OP
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

For those who may not have given money to Pixologic for ZBrush, here's the most recent info:

http://www.zbrushcentral.com/showthread.php?164835-FiberMesh-Preview

Oh, yeah, it will be a FREE download, as usual.

*sniff* I love Pixologic!... *sniff*

Last edited by Paul_L_Ming; 12/30/11 00:16.

^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: ZBrush4r2b on it's way soon... [Re: Paul_L_Ming] #390464
12/30/11 19:23
12/30/11 19:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow...

Re: ZBrush4r2b on it's way soon... [Re: Pappenheimer] #390497
12/31/11 15:16
12/31/11 15:16
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Wow indeed... Makes me want to buy ZBrush (not for the first time though)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: ZBrush4r2b on it's way soon... [Re: WretchedSid] #390553
01/01/12 21:17
01/01/12 21:17
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
me too, but currently i havenīt the needs for a modeling tool (and 600/700 euro are much money for a student)

Re: ZBrush4r2b on it's way soon... [Re: Tempelbauer] #390554
01/01/12 23:09
01/01/12 23:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I'm not impressed , it's useless for real time games.
Only for cinematics or to export some other modelers or renderers !

I don't see myself retopology each billion off polygons of the hair laugh

When will they make real powerfull retopology tools like in 3D coat and some others ?

Last edited by ratchet; 01/01/12 23:10.
Re: ZBrush4r2b on it's way soon... [Re: ratchet] #390568
01/02/12 09:26
01/02/12 09:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
agree, it's not for low poly game models... but nice gadget anyway.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: ZBrush4r2b on it's way soon... [Re: sivan] #390612
01/03/12 01:17
01/03/12 01:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I think it'd be useful even for us game developers: I'm not sculpting hair on characters that are going to use alpha-transparent hair, but I'd like to have something to base it on. Just as the low-poly model is based on the high-poly sculpt, the alpha/poly hair would be based on the hair style I put together in ZBrush.


Formerly known as JulzMighty.
I made KarBOOM!
Re: ZBrush4r2b on it's way soon... [Re: JibbSmart] #390613
01/03/12 03:25
01/03/12 03:25
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
Senior Member
RealSerious3D  Offline
Senior Member

Joined: Oct 2010
Posts: 346
USA
Quote:
I'm not impressed , it's useless for real time games.


Come on, man. ZBrush is NOT a JUST a game creation tool (and I know you know that). But judging ZBrush ONLY on what it can contribute to game content creation? That's a step too far (imo).

First of all, ZBrush not only has tools for game content creation (sub-division levels, normal map creation, UV creation, 3D painting, retopology tools and more), but it also has tools for high-poly 3D models for rendering and print, 2D painting tools and much more. And, fantastically enough, Pixologic has NOT charged an upgrade fee for their software since the FIRST release! I originally bought a license of ZBrush somewhere around v1.something. I haven't paid for a release since. And that means that ALL of these cool, new features (whether I needed them or not) are made available to me ... AT NO ADDITIONAL COST! What other company is doing this?

In any case, if you have ever worked with hair in other 3D apps (and I don't mean making hair for real-time 3D games) then you would know that what ZBrush is releasing is very nice indeed. Not perfect. But quite nice and it looks surprisingly simple (especially when compared to what you have to go through with other tools). And, as mentioned before, those of us that already own a license of ZBrush get it for free.

You may not be impressed (as a result of your very, very narrow view), but I sure am.

Pixologic ... YOU ROCK!

Re: ZBrush4r2b on it's way soon... [Re: RealSerious3D] #390622
01/03/12 09:26
01/03/12 09:26
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
I originally bought a license of ZBrush somewhere around v1.something.

how much money did they cost at that time?

Re: ZBrush4r2b on it's way soon... [Re: Tempelbauer] #390672
01/03/12 19:20
01/03/12 19:20
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
Senior Member
RealSerious3D  Offline
Senior Member

Joined: Oct 2010
Posts: 346
USA
Originally Posted By: Tempelbauer
Quote:
I originally bought a license of ZBrush somewhere around v1.something.

how much money did they cost at that time?


I don't recall. It seemed pretty expensive at the time. I think it may have been around $400 or so.

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