what I personally miss from MED, and would be really practical (in my opinion at least):
- placing vertices by giving numeric coordinate positions,
- moving vertices by giving a numeric offset,
- rotating vertices by giving a numeric angle,
- and the above mentioned axis independent scaling by giving a numeric ratio.
( yes, I use AutoCAD
)
another idea with less importance:
- adjusting vertex normals would be fine too. for example to make better low poly trees, the leaf-group plane normals could be refined to be more realistic.