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MED improvements #390021
12/21/11 15:19
12/21/11 15:19
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hi there..

I want to ask if some of these things can be changed for future?


1.) independent Scaling of X, Y and Z of the Object.

2.) marking two sides of an object and setting the scale in Quants (like in Wings3D with TAB Scaling).

3.) Give multiple vertice a point where they should be placed. At the Moment i need to set that for each single vertex successively.

4.) A tool to cut faces. Cause sometimes i need to change some faces. and then i need to redo everything until i can re-extrude the faces.

5.) Wouldn´t it be better to select 3 vertice and just click a button to create a face? this clicking around 3 vertice is annoying cause sometimes you can click as you want.. it doesn´t accept or clicks the wrong..

6.) It seems like vertice need to be set perfectly on the same position to weld them.. is there a Option to change the radius of welding? cause if i know wich vertice i selected and want so weld them.. i need to zoom all the way in to make em overlap perfectly... that´s annoying.


X.) a Question: Can i add a Shader to the Engine Preview? If yes - how?

Last edited by Espér; 12/21/11 15:40.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: MED improvements [Re: Espér] #390356
12/28/11 02:18
12/28/11 02:18
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
X.) Solved.. found Viewer.c ^^

What about the others?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: MED improvements [Re: Espér] #390357
12/28/11 02:42
12/28/11 02:42
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Here's the one thing that BUGS me the most about med...
Edit/ "Select Connected" or "Select Touching" are frickin' on/off toggles...
What a waste of frickin' time...

I have never seen any software work like that for selecting... flippin' crazy...
I never mentioned it before and I just deal with it...

For example... you pick a verticie or a couple of tri's then you select "Select Connected" ok no proplem...
... Later you want to do the same thing but the toggle is still on so you have to click it twice...
Man, I got better things to do than fight a software... like fight the darn code...
Sorry... just rammmmmbeling....

Re: MED improvements [Re: Espér] #390373
12/28/11 20:54
12/28/11 20:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Espér
6.) It seems like vertice need to be set perfectly on the same position to weld them.. is there a Option to change the radius of welding? cause if i know wich vertice i selected and want so weld them.. i need to zoom all the way in to make em overlap perfectly... that´s annoying.

Do you mean "merge"? You can "weld" any vertices at any position...

Re: MED improvements [Re: Pappenheimer] #391149
01/08/12 23:16
01/08/12 23:16
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ah yes.. thanks.. merge ^^" sry
What about the others?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: MED improvements [Re: Espér] #391284
01/10/12 01:17
01/10/12 01:17
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
You can scale pretty easily on axis, just press the direction arrow button in the desired direction, or scale-drag on the arrow in view.


Click and join the 3dgs irc community!
Room: #3dgs
Re: MED improvements [Re: Joozey] #391288
01/10/12 04:09
01/10/12 04:09
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
not really.. if you want the object to have a special size (f.e. in the 50.201), the view-scaling is bad.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: MED improvements [Re: Espér] #391301
01/10/12 09:52
01/10/12 09:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
what I personally miss from MED, and would be really practical (in my opinion at least):
- placing vertices by giving numeric coordinate positions,
- moving vertices by giving a numeric offset,
- rotating vertices by giving a numeric angle,
- and the above mentioned axis independent scaling by giving a numeric ratio.
( yes, I use AutoCAD grin )

another idea with less importance:
- adjusting vertex normals would be fine too. for example to make better low poly trees, the leaf-group plane normals could be refined to be more realistic.

Last edited by sivan; 01/10/12 09:53.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MED improvements [Re: sivan] #392494
01/23/12 14:33
01/23/12 14:33
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany

possible Improvement:


merging 2 models together
The 2. one should hold its Bones!


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: MED improvements [Re: gri] #392495
01/23/12 14:35
01/23/12 14:35
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Another small thing..
This belongs to MED and it´s Skin Editor:

When a face mapping is creatd, and you lost the selection again and again.. perhaps it would be better to be able to select the faces in the Skin Editor again.. instead of changing back to MED switch between both Windows. The Skin Editor has a 3D preview.. isn´t it possible to select faces there?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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