Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, degenerate_762), 642 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Why ray of light goes through wall? [Re: Aku_Aku] #389111
12/10/11 16:48
12/10/11 16:48
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
If the wall doesn't move, why not consider using static lights, as dark samurai already said.
[EDIT] he talked about realtime shadowmapping, my mistake!
Static lights are baked witth the map compiler and cast shadows.
Because you need no shaders fot this, They are also a lot faster than dynamic shadows!
For this you need to build your level with blocks in wed.



Last edited by Roel; 12/10/11 20:40.

Check out the throwing game here: The throwing game
Re: Why ray of light goes through wall? [Re: Roel] #389123
12/10/11 17:58
12/10/11 17:58
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline OP
User
Aku_Aku  Offline OP
User

Joined: Sep 2009
Posts: 993
Budapest
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you)
Quote:
why not consider using static lights, as dark samurai already said.

Moreover, i don't use map compiler.
Quote:
For this you need to build your level with blocks in wed.

I don't need to build with blocks because i don't use WED.

Re: Why ray of light goes through wall? [Re: Aku_Aku] #389129
12/10/11 18:10
12/10/11 18:10
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Aku_Aku
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you)
Quote:
why not consider using static lights, as dark samurai already said.

Moreover, i don't use map compiler.
Quote:
For this you need to build your level with blocks in wed.

I don't need to build with blocks because i don't use WED.


actually did you read my post? http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=388687#Post388687


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Why ray of light goes through wall? [Re: painkiller] #389135
12/10/11 18:41
12/10/11 18:41
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
That solution is really really slow compared to other things I have seen. [Lightfrog, Shadows by Slin or Shade-C]

Re: Why ray of light goes through wall? [Re: painkiller] #389137
12/10/11 19:02
12/10/11 19:02
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline OP
User
Aku_Aku  Offline OP
User

Joined: Sep 2009
Posts: 993
Budapest
Actually i don't understand why did you cited my answer to Roel.

Actually i read your post and i have began to study that.
I am sorry why i didn't write this until this time.
You have to notice that, there are opinions about the slowness of that solution. Well, for all cases i do a try with that.

Re: Why ray of light goes through wall? [Re: Rei_Ayanami] #389138
12/10/11 19:04
12/10/11 19:04
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Rei_Ayanami
That solution is really really slow compared to other things I have seen. [Lightfrog, Shadows by Slin or Shade-C]


If it's slow try to use lights with lower resolution, the performance gain will be huge.

Shade-c doesn't support point lights atm and LightFrog doesn't work on A8. I tried to get ShadowCollectionV3 by Slin working but there is something wrong with them, I can't see a port of the screen:



If someone knows how to fix that please let me know tongue


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Why ray of light goes through wall? [Re: painkiller] #389139
12/10/11 19:42
12/10/11 19:42
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I just mean, that this solution is not really good for a game.

I would rather pay someone.

Re: Why ray of light goes through wall? [Re: Redeemer] #390795
01/04/12 18:46
01/04/12 18:46
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline OP
User
Aku_Aku  Offline OP
User

Joined: Sep 2009
Posts: 993
Budapest
Quote:
Use a proper lighting shader like PSSM.

I searched the PSSM lighting shader in the manual, there is no hit. Only some reference to this shader.
Could you help me, where should i found this shader?

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1