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Re: Low poly terrain modell with Z-Brush [Re: JibbSmart] #387837
11/24/11 12:53
11/24/11 12:53
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline OP
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TheShooter  Offline OP
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Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
I just got the testversion. Normally I use Blender for modelling, so its not worth to buy Z Brush.

Sculptris seems to be good.

Thank you, I will give Sculptris a try. laugh

Last edited by TheShooter; 11/24/11 12:53.

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Re: Low poly terrain modell with Z-Brush [Re: TheShooter] #387978
11/26/11 16:55
11/26/11 16:55
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

You can use ZBrush just fine. Create your 'simple' terrain using the Plane tool in ZB. Then save that as your base mesh. Then divide it a few times to get a few million poly's. Paint and sculpt (but not TOO drastic sculpting...your detail sculpting is going to be a displacement map). Once you have it the way you want, create a displacement map of it; it will be 'greyscale', and save out your texture map. Now, in Med, import a landscape texture, using your displacement map, at whatever triangle count you want, then apply your texture map as a base texture. Use a multishader for your ground details and wham bam thank you Ed McMahon...you have a texturized terrain.

...well, that's the theory anyway. I've never tried it yet...don't use A7/8 anymore...but it should work. laugh

^_^

Paul L. Ming


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