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Huge planes appear when creating entities #387130
11/14/11 17:36
11/14/11 17:36
Joined: Nov 2011
Posts: 274
de
lemming Offline OP
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lemming  Offline OP
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Hi everyone!

When I use ent_create for my models I get for some reason these huge planes. They are placed slightly over zero Z.

The level is not big (everything you see is just testing stuff) and I made a screenshot from outside, so you see the plane is really big.


I replaced every model (the player is made of multiple models) with guard.mdl and the plane disappeared. So it seems to be something with the model. But what? (I use Bone-Animation.)
They are (as well as the level) made in Blender and where exported and imported using FBX.

Thanks!

Re: Huge planes appear when creating entities [Re: lemming] #387134
11/14/11 19:30
11/14/11 19:30
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Spain
I think you mean the shadow errors? Then that's caused by stencil shadows, you need to use a closed mesh model to get shadows working properly


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Re: Huge planes appear when creating entities [Re: painkiller] #387156
11/15/11 00:14
11/15/11 00:14
Joined: Nov 2011
Posts: 21
MO:US and sometimes Ambato Ecu...
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LewyT Offline
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LewyT  Offline
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MO:US and sometimes Ambato Ecu...
I don't really have an answer for you - just an observation:
that "plane" appears to have the same texture as the character's hair.
- only scaled up really big
Try creating everything but the hair or head model and see what happens.

Re: Huge planes appear when creating entities [Re: LewyT] #387194
11/15/11 16:12
11/15/11 16:12
Joined: Nov 2011
Posts: 274
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lemming Offline OP
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lemming  Offline OP
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I already did. when I disable the hair it takes whatever comes next. Chest, trousers, sword, boots... When only the body itself remains it has a similar effect, but much higher up und more like an even bigger cone.

edit:// @painkiller: no, I don't mean the shadows. But you're right, disabling them makes sense.

Last edited by lemming; 11/15/11 16:14.
Re: Huge planes appear when creating entities [Re: lemming] #387208
11/15/11 19:04
11/15/11 19:04
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Any chance of posting a link to the model itself? The actual one you are using.

It mau be something screwy in the mesh, or the skins.


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Re: Huge planes appear when creating entities [Re: lemming] #387214
11/15/11 19:39
11/15/11 19:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Originally Posted By: lemming
...imported using FBX.

Do you mean 'imported in MED and then saved as an mdl file?
Did you test the animations in MED?

Re: Huge planes appear when creating entities [Re: Pappenheimer] #387227
11/15/11 22:12
11/15/11 22:12
Joined: Nov 2011
Posts: 274
de
lemming Offline OP
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lemming  Offline OP
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I actually did the whole animation in MED and just imported the mesh and skin. (But I want to do everything in Blender for the final models.)

But you can get the models.

edit:// I did the animation in MED, not WED. wink

Last edited by lemming; 11/15/11 22:13.
Re: Huge planes appear when creating entities [Re: lemming] #387249
11/16/11 08:54
11/16/11 08:54
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
Ive looked at you models, and I suggest try it without the armor model running.

The other models look OK to my un-trained eye,
but the armor is still open-mesh and may be causing shadow-defects.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Huge planes appear when creating entities [Re: EvilSOB] #387284
11/16/11 18:14
11/16/11 18:14
Joined: Nov 2011
Posts: 274
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lemming Offline OP
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lemming  Offline OP
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So I closed the mesh (hair was open, too) and it gave a nice solution to the shadows. Sadly the huge orange-yellow coloured plane is still there.

When I do it the spartan way and wear nothing but the sword:

So the planes always resemble a model (not the skin, as the sword has no skin). Why?!

Re: Huge planes appear when creating entities [Re: lemming] #387384
11/17/11 20:32
11/17/11 20:32
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Just a thought, but have you tried creating a defaultcube?
Just for testing. If this is messed up, something is really wrong.


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