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Re: Aum 103 ready [Re: George] #386442
11/02/11 23:30
11/02/11 23:30
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Thanks for aun 103 and especially for a scroll text ^^

Last edited by djfeeler; 11/02/11 23:31.
Re: Aum 103 ready [Re: djfeeler] #386553
11/04/11 18:20
11/04/11 18:20
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
You are welcome. There are a lot of goodies inside the string manipulation library.

Re: Aum 103 ready [Re: George] #386620
11/06/11 15:07
11/06/11 15:07
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Hi,
When I test the shooter template and try to jump with spacebar it says there is a crash in t_player and the game cannot proceed.

Also is there a way to prevent the camera from looking upside down? The camera seems to be able to go 360 degrees.

Thanks

Re: Aum 103 ready [Re: NITRO777] #387755
11/23/11 07:24
11/23/11 07:24
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
You are right about the crash; I'll fix in and post an updated version of it. Also, I'll add the code that limits the camera rotation to the template.

Re: Aum 103 ready [Re: George] #388270
11/30/11 10:24
11/30/11 10:24
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Just wanted to let you know that the template fix and addition were implemented; simply download the magazine resources again to get the update.

Re: Aum 103 ready [Re: George] #388276
11/30/11 11:41
11/30/11 11:41
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Thanks George!

Re: Aum 103 ready [Re: PadMalcom] #389127
12/10/11 18:04
12/10/11 18:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Thanks Georges !
Always a pleasure to read laugh

I didn't know there was a character contest ??

Perhaps contest could be advertised lot more like in this site ?
game artisans site

The new idea of "weapons 2" is lot lot better for me i really like it now laugh
In previous shooter template, i had to find the right code among all weapons ... now we have one weapon only that makes the code looks lot more clear and simple.
I really prefer this sort of mini templates !



Last edited by ratchet; 12/10/11 18:46.
Re: Aum 103 ready [Re: ratchet] #389178
12/11/11 06:52
12/11/11 06:52
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
George, I had some problems with "all in one" AUMs from AUM100.
Strange problems with first about 20 magazines, they are all the same... Was that fixed? I want to download it.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Aum 103 ready [Re: 3run] #389234
12/11/11 21:27
12/11/11 21:27
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
@ ratchet: There hasn't been any character contests, it has been an asset contest.

Re: Aum 103 ready [Re: Pappenheimer] #389268
12/12/11 13:43
12/12/11 13:43
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
@ratchet: Pappenheimer is right. A new contest will be launched in about 2-3 weeks; JCL and I are working at it these days.

@3run: Just downloaded the Aum1-100 chm file and everything works fine here. Please download it and try it again.

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