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Re: FBX level import and axis mess up [Re: rojart] #385350
10/17/11 08:34
10/17/11 08:34
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

No. Thats just rotating the models prior export.
Unfortunately thats not working for level design work.
Defining the axis while importing into WED would help I think. But I havent found a way to do that yet.

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: FBX level import and axis mess up [Re: Blattsalat] #385352
10/17/11 09:17
10/17/11 09:17
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
When you say they don't work, what exactly happens, any screenshots would be most welcome if possible?

Just tested with primitives and works very well, but should work with level design also and if needed I'll show you the screenshots, too?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: FBX level import and axis mess up [Re: rojart] #385359
10/17/11 13:31
10/17/11 13:31
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Its just not a solution for the problem. Of course is rotating the single models before exporting going to "fix" the problem in WED. I could also rotate the models in MED or in WED by 90 degrees.

But either I have to manipulate the mdl files orientation (leaning left instead of standing upwards) or the WED layout of the single models by faking Z as up when exporting and Y as up when placing. The 270degree rotate in WED when importing does not make sense to me.

I think this could be solved very easy by adding a rotate option to the WED importer or a "pick axis system"....

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: FBX level import and axis mess up [Re: Blattsalat] #385420
10/18/11 10:05
10/18/11 10:05
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Yep it's just a workaround and not a solution, but simply ask the developers with the 270° issue and the automatic references, also.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
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