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Minimum system requirements for compiled A8 projects?
#383991
09/27/11 21:42
09/27/11 21:42
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Joined: Mar 2010
Posts: 75
YellowAfterlife
OP
Junior Member
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OP
Junior Member
Joined: Mar 2010
Posts: 75
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This is not mentioned anywhere directly, but has certain interest for me: what are the minimum system requirements for running a 3d GameStudio-made project (normally game?). I'm not talking about viewing specific amount of triangles at good fps, just running as fact (not crashing). When carrying my two ( 1, 2) games around on usb drive, letting people test these, and sometimes games just randomly did not work. Startup crashes were as well reported by users of one of sites that reviewed one of games (russian). For "One and Light", some computers did run the 'intro' screen well, but crashed as soon as game went to level with 3d elements. In some cases, replacing music with dummy sound did fix the issue. In others not. So I'd like to ask, what are the system requirements to actually launch a 3d GameStudio project. Information about required DLLs (and if they can be redistributed with game to increase compatibility) would be helpful as well. Developing interactive 3d applications with 3d GameStudio is quite pleasing, but probability of target system simply not running the finished thing is quite demotivating
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: Minimum system requirements for compiled A8 projects?
[Re: YellowAfterlife]
#383992
09/27/11 22:00
09/27/11 22:00
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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System requirements Gamestudio/A8 comes with a compatibility guarantee: It runs on all fully functional PCs that are newer than 2002 and fulfill the specifications below. Minimum: 512 MB RAM, 3D video card (32 MB), sound card. Recommended: 1 GB RAM, 128 MB video card, Shader 2.0 support. Windows ME / 2000 / XP / Vista / Windows7, 32 Bit & 64 Bit; DirectX 9.0c or above. DirectX 9.0c has to be a recent build (I think June/ July/ August 2010 or newer).
Last edited by Superku; 09/27/11 22:01.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Minimum system requirements for compiled A8 projects?
[Re: Superku]
#384016
09/28/11 09:00
09/28/11 09:00
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Gamestudio is guaranteed to run on all normal PCs. The specs listed above are very low, so almost every PC fulfils them.
However, there are of course many ways to create a project that runs nowhere and crashes often. You'll find in the manual under "Publish" or "Starting the engine" what DLLs you must include with your project. They are normally automatically included, so you don't need to care. Only when you rely on external software, such as Codecs required for playing your music or video, you have to know what you do. When you tell that your music crashes often, the problem might lie in that area. Otherwise, use the -diag option to get some info from your users what the problem is - the music, your script, or something else.
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Re: Minimum system requirements for compiled A8 projects?
[Re: jcl]
#384177
09/30/11 08:46
09/30/11 08:46
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I found A8 does not work with integrated video cards having Intel 945 chipset - like my 4 year old laptop, and my girlfriend's old pc. And as I remember you could buy a pc or laptop with this ancient chipset even 1-2 year ago.
It might have problem with the last directx issue, because the error message says that the video card is not dx9 compliant, or something like this... but sometimes no error message, just crash, or blue screen without graphics.
The same with A7 compilation is fine.
Last edited by sivan; 09/30/11 08:54.
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Re: Minimum system requirements for compiled A8 projects?
[Re: sivan]
#384187
09/30/11 12:27
09/30/11 12:27
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Joined: Mar 2010
Posts: 75
YellowAfterlife
OP
Junior Member
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OP
Junior Member
Joined: Mar 2010
Posts: 75
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Tested on one of older computers that was crashing at game startup with -diag:
Log of A8 Engine 8.20.0 run at Fri Sep 30 10:38:09 2011
User on Windows NT/2000/XP version 5.1 Build 2600
Options -diag
App: E:\test\1dotT-1.0.1\main.exe in E:\test\1dotT-1.0.1\
Author: Free Version
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Free Edition V8.20.0 - Apr 17 2011
Mouse found
Realtek AC97 Audio opened
Intel(R) 82845G/GL/GE/PE/GV Graphics Controller old device 13f9 detected
3D Device is not DirectX 9 compatible!
D3D device Intel(R) 82845G/GL/GE/PE/GV Graphics Controller 13f9 selected.
Compiling _MAIN.C - [Esc] to abort............
Running _MAIN.C.
Main started at 2.611
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 41 MB
D3D_Resize Window: 716x537 -> Window: 1x716x537x32
def_startup started
Main loop at 3.217....
1st frame with 41 MB at 3.220
LevelInit at 3.244
25 entities 0 cameras 1 lights 0 sounds 0 paths
5 lmaps 4 textures 145 meshes 6317 faces...ok
LevelReady at 3.722
So, indeed, a bit outside the range of supported hardware. Is there a way to make these run with A8 engine, or separate distribution of earlier (I'm certain that A5 and A6 projects did run good on similar specs) engine version is needed?
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: Minimum system requirements for compiled A8 projects?
[Re: Rei_Ayanami]
#384190
09/30/11 13:03
09/30/11 13:03
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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845g is directx 8.1 card, not directx9 compatible.
945g+ is dx9 compatible 950m+ is dx9c compatible intel does not procude dx10 or dx11 compatible cards.
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