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Re: Project Titanic [Re: darkinferno] #381622
08/30/11 12:49
08/30/11 12:49
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
A big defect of this community is that the majority wants to play with "things" a while - before admitting - that the majority is not able to make your game and the fist full people which are able to help, are professionals with no time for "doing some stuff for nothing".
So better forget it early that somebody is willed to help you with a result.
And better donīt believe people which tell you about wonders.

Re: Project Titanic [Re: alpha_strike] #381642
08/30/11 15:37
08/30/11 15:37
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
First all great idea for a game, brilliant love it.

I think starting out to just do a the cabin first is the way forward if your going to create a game like the titanic its going to take you a while as an indie gamer proberly atleast 2 years if you worked on it solid every day.

What your asking for really here is somone to create it for you by the way things are written which like the above person said I'll be amazed if anyone will do it for you for free.

My Advice

For what its worth, I would go through the efforts of learning 3dgs yourself and do 99% of things yourself the project will be far more rewarding.

Best places to start are the books Getting started with conitec's 3d gamestudio and the official guide to 3d gamestudio. also lookthrough the workshops with can be found on this site and read / look at 20% of the aums thats where I started and so far I have learned a great deal.


Quote:
that the majority is not able to make your game and the fist full people which are able to help, are professionals with no time for "doing some stuff for nothing".


I'm not calling myself a professional but I agree and disagree with that comment. all of us are willing to help just look at the public help thats available for free on this forum already.

the main thing with 3dgs and what ive noticed is: You've gotta help yourself before others can help you. try learning it and creating things yourself first, show us the things your stuck on and we will try to help you.

Nobody (with half a brain) will sit down and code an entire game for you. reason being: We all need to be able to afford to eat. (which is why you wont find free stuff with top quality done.)

Nomis out.

Last edited by nomis23uk; 08/30/11 15:38.

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Re: Project Titanic [Re: nomis23uk] #381685
08/30/11 22:25
08/30/11 22:25
Joined: Aug 2011
Posts: 11
A
Adamthedroog Offline OP
Newbie
Adamthedroog  Offline OP
Newbie
A

Joined: Aug 2011
Posts: 11
When I started this thread I didn't actually think that this game would be made for sure. I started because I'm brand new to game making and especially game studio and these forums. Mainly I made this just to see if it would go anywhere. Mostly everyone has been really helpful and has given me a ton of information about everything. I see the point that most of you are making and I now feel this isn't the time to make this game unless someone else would like to take command. That would be great, there's a lot more to the story than what I said and I have some other ideas that could be included in the gameplay.

Re: Project Titanic [Re: Adamthedroog] #381710
08/31/11 01:08
08/31/11 01:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well maybe you should focus on replying to the helpful/curious comments rather than to the critics, read the critics but no need to reply to them, doesnt take you further

Re: Project Titanic [Re: darkinferno] #381904
09/02/11 12:25
09/02/11 12:25
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Same thing then other way 'round wink

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