I now officially have no idea what to do about the sky/background in my old project. I have tried putting regular xyz+6.tga, mat color xyz+6.tga, tried to match sky color with fog, tried to apply different shaders to skycube but nothing produced any usable result:(
I am open to all suggestions concerning this, all in a sense that it can be a realistic,unrealistic, minimal, b&w, psychedelic, experimental, ..as long as it can look good I am willing to give it a shot:)
So if anyone has a good sky solution implemented or an idea for a good sky solution or knows of a project with a good sky solution, please help out:) Btw I can only use C-Script for this.
EDIT:
The sky should also be usable as a background because there are places in the levels that allow player to see the lower parts of the sky cube.
Last edited by Pavle; 07/31/11 14:21.