Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, TedMar, dr_panther, Ayumi), 1,072 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Puzzle #377645
07/15/11 09:04
07/15/11 09:04
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
Hi guys ,

don't be surprised grin !! it's my first game that i made with GS Free v8 (2D i meant grin ).

as you know it's free version of GS so i can't publish it ... .

there is two shots . give your feedback please .






Thanks .

Re: Puzzle [Re: Mafia_IR] #377646
07/15/11 09:24
07/15/11 09:24
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I can't see anything special, may be some video of gameplay could help. BTW you can publish with free version, but all of your resources will be open.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Puzzle [Re: 3run] #377660
07/15/11 11:33
07/15/11 11:33
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Nice to see you getting into the kind of puzzle game you wanted to make! Keep it up laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Puzzle [Re: JibbSmart] #377662
07/15/11 11:45
07/15/11 11:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You should upload the game to get feedback on the gamepay and tipps on how to improve it.
- replace the pics with placeholders, if you don't want to give them away -

Re: Puzzle [Re: Pappenheimer] #377665
07/15/11 12:37
07/15/11 12:37
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
thanks guys laugh

its game play has many problems right now , i think you can give feedback about its graphic now , when i completed its game play i will upload it for download .

Thanks .

Re: Puzzle [Re: Mafia_IR] #377667
07/15/11 12:50
07/15/11 12:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Ah, okay, the items are clean and shiny, but you should render/paint them in the size, that you need finally - I guess you need them somewhat smaller.
An example - made with 3DGS as well, that I like very much, could give you further inspiration:
http://www.alawar.com/game/hedgehogs-in-space/

EDIT:
In case that you aim for commercial success with a casualgame - don't underestimate it - they already got a very high standard, the gamer are accustomed to many bells andd whistles, grafically, although you can overcome this with a unique consistent style.

Last edited by Pappenheimer; 07/15/11 12:53.
Re: Puzzle [Re: Pappenheimer] #377670
07/15/11 13:02
07/15/11 13:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
hey mohammad!
nice to see your work!
looks really great, you are more designer than programmer wink

i hope you'll get it to work, i want to test it!


Visit my site: www.masterq32.de
Re: Puzzle [Re: MasterQ32] #377727
07/15/11 20:32
07/15/11 20:32
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
thanks every one .
but there is a problem , when the want to be smaller they should have a big code becuase i don't know how can i do that ....

when you do the puzzle in line three this code is going to run :

Code:
if(i <= 14 && i >= 10)
	{
		objects[i].bmap = 0 ;
		objects[i+1].bmap = 0 ;
		objects[i+2].bmap = 0 ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;
		
		objects[i-5].bmap = objects[i-10].bmap ;
		objects[i-4].bmap = objects[i-9].bmap ;
		objects[i-3].bmap = objects[i-8].bmap ;
		
		pic_random = integer(random(5)) ;
		
		if(pic_random == 1 || pic_random == 0)
		{
			objects[i-10].bmap = coin_bmp ;
			objects[i-9].bmap = coin_bmp ;
			objects[i-8].bmap = key_bmp ;
		}
		
		if(pic_random == 2 || pic_random == 3)
		{
			objects[i-10].bmap = coin_bmp ;
			objects[i-9].bmap = key_bmp ;
			objects[i-8].bmap = camera_bmp ;
		}
		
		if(pic_random == 4 || pic_random == 5)
		{
			objects[i-10].bmap = camera_bmp ;
			objects[i-9].bmap = key_bmp ;
			objects[i-8].bmap = camera_bmp ;
		}
		
		i = 0 ;
	}



so how can i make them smaller ?

Re: Puzzle [Re: Mafia_IR] #377729
07/15/11 20:41
07/15/11 20:41
Joined: Jul 2011
Posts: 15
C
Coover Offline
Newbie
Coover  Offline
Newbie
C

Joined: Jul 2011
Posts: 15
i think you have to use the scale_x and scale_y option of the panels.

you cant scale bmaps directly in my opinion

Re: Puzzle [Re: Coover] #377731
07/15/11 20:48
07/15/11 20:48
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
grin i think you don't understand my mean ...

i didn't say i don't know how to scale them done ... i said when i slace them done i should use more pics , so i should use more line of codes ... grin

Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1