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Puzzle
#377645
07/15/11 09:04
07/15/11 09:04
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
OP
Member
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OP
Member
Joined: Aug 2010
Posts: 131
Iran
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Hi guys , don't be surprised !! it's my first game that i made with GS Free v8 (2D i meant ). as you know it's free version of GS so i can't publish it ... . there is two shots . give your feedback please . Thanks .
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Re: Puzzle
[Re: 3run]
#377660
07/15/11 11:33
07/15/11 11:33
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Nice to see you getting into the kind of puzzle game you wanted to make! Keep it up Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Puzzle
[Re: Pappenheimer]
#377665
07/15/11 12:37
07/15/11 12:37
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
OP
Member
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OP
Member
Joined: Aug 2010
Posts: 131
Iran
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thanks guys its game play has many problems right now , i think you can give feedback about its graphic now , when i completed its game play i will upload it for download . Thanks .
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Re: Puzzle
[Re: Mafia_IR]
#377667
07/15/11 12:50
07/15/11 12:50
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Ah, okay, the items are clean and shiny, but you should render/paint them in the size, that you need finally - I guess you need them somewhat smaller. An example - made with 3DGS as well, that I like very much, could give you further inspiration: http://www.alawar.com/game/hedgehogs-in-space/EDIT: In case that you aim for commercial success with a casualgame - don't underestimate it - they already got a very high standard, the gamer are accustomed to many bells andd whistles, grafically, although you can overcome this with a unique consistent style.
Last edited by Pappenheimer; 07/15/11 12:53.
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Re: Puzzle
[Re: MasterQ32]
#377727
07/15/11 20:32
07/15/11 20:32
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
OP
Member
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OP
Member
Joined: Aug 2010
Posts: 131
Iran
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thanks every one . but there is a problem , when the want to be smaller they should have a big code becuase i don't know how can i do that .... when you do the puzzle in line three this code is going to run :
if(i <= 14 && i >= 10)
{
objects[i].bmap = 0 ;
objects[i+1].bmap = 0 ;
objects[i+2].bmap = 0 ;
objects[i].bmap = objects[i-5].bmap ;
objects[i+1].bmap = objects[i-4].bmap ;
objects[i+2].bmap = objects[i-3].bmap ;
objects[i].bmap = objects[i-5].bmap ;
objects[i+1].bmap = objects[i-4].bmap ;
objects[i+2].bmap = objects[i-3].bmap ;
objects[i-5].bmap = objects[i-10].bmap ;
objects[i-4].bmap = objects[i-9].bmap ;
objects[i-3].bmap = objects[i-8].bmap ;
pic_random = integer(random(5)) ;
if(pic_random == 1 || pic_random == 0)
{
objects[i-10].bmap = coin_bmp ;
objects[i-9].bmap = coin_bmp ;
objects[i-8].bmap = key_bmp ;
}
if(pic_random == 2 || pic_random == 3)
{
objects[i-10].bmap = coin_bmp ;
objects[i-9].bmap = key_bmp ;
objects[i-8].bmap = camera_bmp ;
}
if(pic_random == 4 || pic_random == 5)
{
objects[i-10].bmap = camera_bmp ;
objects[i-9].bmap = key_bmp ;
objects[i-8].bmap = camera_bmp ;
}
i = 0 ;
}
so how can i make them smaller ?
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