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updated Sculptris from Pixologic #374867
06/22/11 06:13
06/22/11 06:13
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline OP
User
nuclear_winter  Offline OP
User
N

Joined: Aug 2002
Posts: 906
the future

Re: updated Sculptris from Pixologic [Re: nuclear_winter] #374869
06/22/11 06:37
06/22/11 06:37
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

lucky,.....I be not able to download this successfully.


....This server can only be accessed by the proper referring server....

what to hell ?

.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: updated Sculptris from Pixologic [Re: gri] #374883
06/22/11 10:10
06/22/11 10:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Yay! Downloaded... let's see if it works.


~"I never let school interfere with my education"~
-Mark Twain
Re: updated Sculptris from Pixologic [Re: Germanunkol] #374887
06/22/11 10:51
06/22/11 10:51
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany


I get always the error message from above, when I click the link in the email .

Did you downloaded the windows version?

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: updated Sculptris from Pixologic [Re: gri] #374918
06/22/11 13:59
06/22/11 13:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Brilliant! I love ZBrush, and loved Sculptris before I had ZBrush, but for me the slowest part of modelling is building a decent base-mesh on which to sculpt (I'm not very good with Z-Spheres), so I'm most excited about the GoZ feature.

Make any shape you can imagine in Sculptris with dynamic tessellation -> GoZ to ZBrush -> Retopo + ProjectAll -> Crazy fancy-pants multi-res and HD sculpting and painting in ZBrush laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: updated Sculptris from Pixologic [Re: JibbSmart] #374952
06/22/11 18:23
06/22/11 18:23
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I can still crash Sculptris, same thing as before. As always: the fact that it now belongs to a large company with tons of money to back it up, that doesn't make it any better. Typical...

Anyways, the software itself is very cool. When it doesn't crash, it's a blast to use.


~"I never let school interfere with my education"~
-Mark Twain
Re: updated Sculptris from Pixologic [Re: Germanunkol] #374964
06/22/11 19:38
06/22/11 19:38
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
It seems pretty much like the old version with GoZ


3333333333
Re: updated Sculptris from Pixologic [Re: Quad] #374965
06/22/11 19:41
06/22/11 19:41
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I didn't know the last version had GoZ tongue

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: updated Sculptris from Pixologic [Re: JibbSmart] #374978
06/22/11 22:07
06/22/11 22:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
In fact i re tested now Sculptris and Zbrush process !
I go lot more fast making general shapes and some details in Zbrush by using Zspheres 2 that is incredibly fast.
Once it's done just make the unified skin and begin sculpting and detailling.

The problem of sculptris is when you go high on details and polygons it begins to be really slow.
But yes it's an enjoyable sculpting tool before using one lot more powerfull like Zbrush laugh

Last edited by ratchet; 06/22/11 22:27.
Re: updated Sculptris from Pixologic [Re: ratchet] #374996
06/23/11 03:17
06/23/11 03:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: ratchet

The problem of sculptris is when you go high on details and polygons it begins to be really slow.
But yes it's an enjoyable sculpting tool before using one lot more powerfull like Zbrush laugh

ah yes, but if you use the tessellation properly you can get a lot of detail with very few polys. granted it still doesnt compare to zbrush, but then again zbrush's workflow is a bit unwieldy sometimes. if i had zbrush i'd probably do the same and just make a hybrid out of these two beasts grin

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