c_move(me,nullvector,vector(0,0,-1),IGNORE_PASSABLE);
if(1 == key_w || 1 == key_s) { ent_animate(me,"run",player_animation_speed,ANM_CYCLE); c_move(my,vector((key_w - key_s)*20*time_step,0,0),nullvector,IGNORE_PASSABLE); }
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