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Experimental Gameplay #374248
06/16/11 17:33
06/16/11 17:33
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
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Joey  Offline OP
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Cambridge
Hey folks,

I thought I'd start another thread. Subject: experimental gameplay.
Anything creative, weird or interesting that has not been sold a million times before counts.
Please post: a video, website showing screens or a playable demo.

Planck
http://www.youtube.com/watch?v=aWPbzpTNax4
http://www.youtube.com/watch?v=pef6TEIgaJQ

In principle this is about creating music. By shooting notes you create a unique sequence. The content is generated purely procedurally.

Now you =).
Joey

Re: Experimental Gameplay [Re: Joey] #374259
06/16/11 19:58
06/16/11 19:58
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)
this is really awesome, i ave nothing else to say, this is done by you i assume ? or is this thread for experimental gameplay in general

Last edited by darkinferno; 06/16/11 20:02.
Re: Experimental Gameplay [Re: darkinferno] #374270
06/16/11 20:46
06/16/11 20:46
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
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Joey  Offline OP
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Cambridge
omg no. Sorry but for that I cannot take the credits.

Re: Experimental Gameplay [Re: Joey] #374275
06/16/11 21:32
06/16/11 21:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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and interestingly doable since a6 when heelx had that fmod wrapper. really goes to show how polished you can make a simple concept.

Re: Experimental Gameplay [Re: lostclimate] #374283
06/16/11 22:23
06/16/11 22:23
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Found "Blockt" earlier today and liked the concept. There's been a game sold lately (on steam?) that uses similar mechanics, but this takes it two steps further...

http://www.youtube.com/watch?v=5pRGAhERjO8

Edit: Und mehr:
http://www.youtube.com/watch?v=tIZJwtQjybE

Last edited by Germanunkol; 06/16/11 22:51.

~"I never let school interfere with my education"~
-Mark Twain
Re: Experimental Gameplay [Re: lostclimate] #374290
06/17/11 01:04
06/17/11 01:04
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Posts: 1,816
at my pc (duh)
Originally Posted By: lostclimate
and interestingly doable since a6 when heelx had that fmod wrapper. really goes to show how polished you can make a simple concept.
i know its been doable, doesnt mean i wanna do it grin and the dubstepping was just awesome grin

we know GS can do great games, dont know whats wrong with the community, but there are some good teams/ guys here ...[cat scratches me].. wth??

i really like that game though laugh

Re: Experimental Gameplay [Re: darkinferno] #374299
06/17/11 06:45
06/17/11 06:45
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
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Joey  Offline OP
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Posts: 4,615
Cambridge
Phyta
You have to trap angels in vines. Weird stuff.

http://www.youtube.com/watch?v=BlPKmuWBPJc

Darwin Hill
I actually played this. No real game, though. That's tamagochy for biologists.

http://www.youtube.com/watch?v=8enaDpxcWvI

Re: Experimental Gameplay [Re: Joey] #374660
06/20/11 19:43
06/20/11 19:43
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
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Posts: 133
Blockt and planck look very good games...its strange they look really simple but I bet there just as complex as a fps when you break it all down.


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