I managed to update my contribution, in zip there are two main folders, one contains the example work & the other one contains the contributed files. Every item (almost every:) is in original wmp format but also in mdl format with simple AO shadowmap.
The new things are two character models & also some additions to the level parts. The example file I created (clicked together from mdl files) is a sort of a pagan fortress with small cells:) Since I wanted it to be in the game environment I created a small level. My example level consists only of mdl files with external textures.
I completed the example in bit of a hurry & tweaked some of the mdl files in the process, so it is advised to use these mdl files and not the ones that are in the 'files' folder.
The skull swordsmen character is a bit heavy on face-count (13.964) but I believe this is still not to heavy. The bigger problem are UVs that are really not that good, I've created them in MED, and also some minor geometry errors that can be fixed with simple rearranging of vertices.
The skull shooter is a modification of my Skull Android character and his textures should be consolidated into single texture & nm should be generated.
I will try to update all problematic parts of my contribution, if I find enough time, during this month but the files that are sent to George are fully functional & usable also as they are now:)
////////////////////////////////////////////
http://www.youtube.com/watch?v=qNEV1fLVfJ0///////////////////////////
Apart from the player's weapon file (launch.mdl) all mdl, wmp & texture files in HCS_Game folder are free for use in non-commercial or commercial projects.
Hope you enjoy the example work & find my contributed files useful:)