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Developing with unreal engine?
#372970
06/06/11 10:35
06/06/11 10:35
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Joined: Apr 2011
Posts: 67 Balkan
Pavle
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Junior Member
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OP
Junior Member
Joined: Apr 2011
Posts: 67
Balkan
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I may be very, very late with getting this info but I've been known to be late with almost every thing on a personal & planetary level:) It seems that UDK can be used freely for developing games & that there are only two limitations: you must pay 99$ when you want to turn your game into commercial product & if your income hits 50.000$ you pay 25% of anything over that amount. http://www.udk.comhttp://www.udk.com/licensingSo I'm interested to know if any GS user has worked with UDK & what kind of experience was it? Is it easy/hard/extra hard working with this tools, how more complicated/easier is it compared to GS tools?
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Re: Developing with unreal engine?
[Re: Pavle]
#372982
06/06/11 13:51
06/06/11 13:51
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Unreal Tournament 3 demo comes as the base template.
UDK is really different. There is visual script editor Kismet, which you can do alot of stuff with, and then there is unreal script for custom programming.
F.I. you may not need to write any unreal script for a simple platformer.
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Re: Developing with unreal engine?
[Re: Pavle]
#372984
06/06/11 14:22
06/06/11 14:22
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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This depends on the definition of more-less. Basic movement, collision, camera, triggers(events/cutscene) won't need much unreal-script.
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Re: Developing with unreal engine?
[Re: Rei_Ayanami]
#373003
06/06/11 16:22
06/06/11 16:22
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Sytax is java.
It's pretty much java with some extensions. And because of that extension, programming style is very different.
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