I think the realtime-rendered scene won't look worse than this, except for the shadows and ambient occlusion. (not saying that the rendered screen looks bad in any way!)
I created a plugin for the full usage of the libnoise library. Why? because I was sick of that programs like worldbuilder or other procedural heightmap generators cost money, when there is a realy powerfull library out there that can do all the stuff.
Re: What are you working on?
[Re: jenGs]
#418312 02/23/1315:1402/23/1315:14
I tried to do implement the sourcecode in a shader and do the calculations there to speed up the rendering process of the bitmap, but since d3d9 doesn't support bitshiftig and other bitwise operations, it is a bit tricky. But I made some progress... The problem is, that my knowledge of math is, hm, not deep
Re: What are you working on?
[Re: jenGs]
#418379 02/24/1312:3302/24/1312:33