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Load Different Level via Menu - Help Please #372120
05/28/11 18:52
05/28/11 18:52
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
I am creating a demo to show off specific functions. The demo should start with an initial "level" that provides the end-user with three buttons. Each button will load a different level or demo for the end-user to view/play.

What is the best way to go about doing this?

Should each "demo" be its own "game?"

Some pointers, at least, would be much appreciated.

Thanks! laugh

Re: Load Different Level via Menu - Help Please [Re: RealSerious3D] #372125
05/28/11 19:24
05/28/11 19:24
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
For now I am using a completely different application to launch each demo. Each demo is published as an EXE file. I know this wouldn't work for a game, but it works fine for my demo ... for now. wink

Re: Load Different Level via Menu - Help Please [Re: RealSerious3D] #372128
05/28/11 20:05
05/28/11 20:05
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
You first make these three levels(you already have them)

then you make a panel that has 3 buttons (see the manual)
these 3 buttons are call level loading functions like these:

Code:
function level_1()
{
    level_load("1.wmb");
    wait(2);
    reset(menu,VISIBLE);
}


I am a little too lazy to look it all up,
but I hope these directions are useful! laugh


Check out the throwing game here: The throwing game

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