I decided to make a project thread showing the retopologizing and retexturing of maslone1's streetcop made in sculptris. (btw amazing program). LATEST UPDATE:
Last edited by lostclimate; 05/24/1103:05.
Re: Street Cop... The low Poly version.
[Re: lostclimate]
#371674 05/24/1107:4905/24/1107:49
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Re: Street Cop... The low Poly version.
[Re: Rackscha]
#371766 05/25/1106:1705/25/1106:17
To me it looks like oldschool-texturing meets modern normal mapping. The problem is that the darker and differently coloured areas at the skin often look like a skin-disease just because they are not caused by lighting and are visible at all time.
Also the specularity makes it more like wax instead of skin. I would suggest to put an image of a naked person besides it just to compare. You will see that there are not such bright light spots on human skin and that there are not such strange coloured areas around muscles.
Yes, for texture color, it looks strange in first picture ! Perhaps you should try to bake Ambient Occlusion, what 3D Coat do on diffuse. For skin give it a little specular.
Another solution use some mix of cartoon and normal map style like in BorderLands or some incoming titles.
i do always have this problem frequently when i model. i feel like the diffuse texture is too "clean" looking, so i put detail in the diffuse that conflicts and fights for attention with the normalmap. as far as the wax goes, thats halfway an issue with the fact that blender doesnt use typical tangent normalmaps right (it maps z differently) and the fact that i havent even started the spec map.
tis a work in process. though it will look better.
Re: Street Cop... The low Poly version.
[Re: lostclimate]
#374332 06/17/1118:0806/17/1118:08
You also could show the low-poly wire. Screenshots with a camera-lens setup of 60° would look way better than the ortho-cam. I also continued my work....