var camvector[3];
action freecam_ac() //Freie Kamera
{
set(my,INVISIBLE);
camera.genius = me;
freecam_fnc();
}
function freecam_fnc() //Freie Kamera
{
while(1)
{
camvector[0] = ((key_w - key_s)*13*time_frame*1.5);
camvector[1] = ((key_a - key_d)*13*time_frame*1.5);
camvector[2]= key_space*13*time_frame;
camera.pan-=mickey.x;
camera.tilt-=mickey.y;
camera.tilt = maxv(-85,minv(camera.tilt,85));
c_move(my,cambewegung,nullvector,IGNORE_PASSABLE | GLIDE);
camera.x = my.x;
camera.y = my.y;
camera.z = my.z;
my.pan = camera.pan;
my.tilt = camera.tilt;
wait(1);
}
}