Does somebody know if it's still possible to make a c_trace go through certain blocks?
This was possible in the past by using passable blocks and setting the IGNORE_PASSABLE flag for c_trace.
However, according to the manual the passable flag for blocks is an "Obsolete flag, for non-mesh levels only".
In fact, passable blocks are not ignored by c_trace anymore, even if IGNORE_PASSABLE is set.
I also tried detail blocks, because these are supposed to be "ignored by the collision detection", but no luck. They aren't ignored by c_trace.
Any other ideas (apart from using entities)?