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Re: WED alternatives? [Re: painkiller] #375168
06/23/11 22:21
06/23/11 22:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
But it can be a bitch even if snap is off.


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Re: WED alternatives? [Re: Joozey] #375319
06/24/11 21:24
06/24/11 21:24
Joined: Feb 2010
Posts: 68
mireazma Offline OP
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mireazma  Offline OP
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Joined: Feb 2010
Posts: 68
Come on guys, you move things around by eyeballing?!
There has to be a way to put the objects on the ground -- not floating, but not buried either. Or to place 2 objects by each other -- not into each other, but neither leaving a gap in between. It's basic stuff.


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.
Re: WED alternatives? [Re: mireazma] #375320
06/24/11 21:25
06/24/11 21:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
Originally Posted By: mireazma
It's basic stuff.

So is writing a script that assists you with this stuff.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: WED alternatives? [Re: WretchedSid] #375339
06/24/11 22:35
06/24/11 22:35
Joined: Feb 2010
Posts: 68
mireazma Offline OP
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mireazma  Offline OP
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Joined: Feb 2010
Posts: 68
Should I presume you're using SED code to reposition objects already positioned in WED? If not, please, tell me what to do. I'm stuck to this point.


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.
Re: WED alternatives? [Re: mireazma] #375341
06/24/11 22:46
06/24/11 22:46
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
to place objects on the ground assign them a simple action using c_trace


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Re: WED alternatives? [Re: painkiller] #375859
06/28/11 14:34
06/28/11 14:34
Joined: Feb 2010
Posts: 68
mireazma Offline OP
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mireazma  Offline OP
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Joined: Feb 2010
Posts: 68
Thank you, painkiller, I do appreciate that you want to help. I also thank the others.
No way I'll use bloat code for positioning static meshes especially because I want pixel precision and let's put aside shadow map generation or visual artifacts.
Superku suggested a more convenient solution: edit the object origin in MED and place it where I want an alignment in WED. Of course this is far from neat or what I thought of, but when you only got lemons, what can you do?

Last edited by mireazma; 06/28/11 14:36.

ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.
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