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Intense X's future #363399
03/12/11 16:42
03/12/11 16:42
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello everyone! Nice to be here again!

So yeah, I'm officially a citizen again. Army sucks, so if it's voluntary in your country, don't go, if it's not, avoid it tongue. Colossal waste of your life.

Now.. About Intense X..

Sadly, I don't have a website anymore:( My host e-mailed me about a month in advance that both the storage and the dns are due but I didn't get to read them until after it was very late. I called them up and they said they literally erased everything from their harddrives as well, so even if I get to upload the website again, my poor forum is lost forever. crazy. But that's not the big issue here.

To be completely honest with you, I'm not sure I want to continue working on Intense X. The real problem is this engine. It's not that it's a bad engine, and it's definitely worth it's money, but there are times that you spend so much time on things that should be easy to create. Mainly I'm referring to the bug that killed Intense X before I went to the army and delayed the release of Silver and Gold for about a year or two. Jcl was very helpful at the time, but obviously he couldn't examine the entire code I've written to pin-point the bug and the engine didn't made it easy to locate it either.

What I wanted to do with Intense X was make a tool that complemented Gamestudio in a way that most engines do it nowadays. Take a big load off the game developing team and also being able to assign the workload of your game equally to both the game designers, the artists and the programmers. With Intense X I envisioned the game designers being able to design the game and every level just by working with panels alone while the programmers (if any) would work on new features that their game required. The point is, designers should only focus on the game itself, programmers should only focus on extending the engine's capabilities and no one should spend time on basic things that the engine that you paid should provide for you, like pathfinding, shaders, weapons, multiplayer, etc. And these basic features should be easy enough to use that a non-programmer should be able to use them. Once I have developed such a tool I was of course inclined to use it to make my own game with it as well.

But you see, that's a lot of work and when I'm not even sure I can fix that memory bug, I don't think I have the time to keep working on this. I'm unemployed now and I'll be looking for a way to get into the video game industry (anyone looking to hire a programmer?:) ) and while doing this I thought I'd try to get my feet wet with an engine that's more widely accepted in the business.

As for Intense X. For starters I'll upload a keygen so that if you've bought it you can still install it now that the website is down. Also, if there's anyone interested I wouldn't mind sharing the whole source with you. Everything is neatly organized for all Intense X editions (copper,silver,gold,platinum), but I still doubt if this will really help anyone. Nothing's worse than working with someone elses source code and on top of that, you'd have to solve the bug problem that literally killed Intense X.

Be back soon,
Aris


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Re: Intense X's future [Re: LarryLaffer] #363401
03/12/11 16:53
03/12/11 16:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Good to see you back here again... Sad to hear that IntenceX is dead...


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Re: Intense X's future [Re: 3run] #363451
03/12/11 19:38
03/12/11 19:38
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
Expert
alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Hey Larry, really great that youīre still alive!! laugh

Please, please send me the whole code! I looked into the code since i bought it and its more than 1 year. I know all the architecture of IX. Please send me the code, so i can look into it. I donīt think that iīll find it, but who knows.

Have a good time with other engines laugh I hope your dream comes true and over 10 years of work donīt gets wasted. laugh


If itīs possible, can you send the c-script and the lite-c code?

I am really interested in this and i really want it to stay alive!


Last edited by alibaba; 03/12/11 19:40.

Professional Edition
A8.47.1
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Re: Intense X's future [Re: alibaba] #363480
03/12/11 21:32
03/12/11 21:32
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
He Larry, I buyed IntenseX Cooper a year ago (I can show you my lizense).
Could I please have a chance to activate (I have the installation datas) my lizenze...

Last edited by Random; 03/13/11 12:07.


Re: Intense X's future [Re: Random] #363602
03/13/11 16:06
03/13/11 16:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Good to see you've finally got rid of the army.
Welcome back! laugh
Your project was certainly one of the most ambitious and most progressed project of the forums for the customers of 3DGS.

I would recommend that you make a website again to document it and show it from its best sites, to show its range of features and your skills.

I watched it always with interest, but never bought it, because I don't care for shooting/fighting in games, but I'm looking for AI of immersiv intuitive civil interaction.

And I am still interested in what you've achieved with the different versions of IntenseX.

Re: Intense X's future [Re: Pappenheimer] #363655
03/13/11 21:41
03/13/11 21:41
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
I didn't use this Engine for years, but I remember that there was a free Pathfinding Solution from you. Is there a way you could re-release it in future? As it is for free, and you don't really know if you will continue working on it at all, would you mind to open the free Pathfinding Soluition as Opensource? I don't mean Intense X, I just mean the Pathfinding. Right now I don't even remember if it was a plugin or just C-Script, but I remember that a lot of people were happy with it when it was released. As said before I don't really use this Engine anymore and I'm just curious how the Engine is developed further that's why I always take a look into this forum. But actually I have some Pathfinding Problems with another Engine, and I'm searching for different sorucecode to take a look into it, and see what could work for me too. Would be really great to take a look into it. But if your answer would be negative, I understand it too, you're the developer laugh

Last edited by V_Software; 03/18/11 21:43. Reason: Ok, I've resolved my little Problem. There's no need anymore, but anyway good luck, with your further projects. :)
Re: Intense X's future [Re: V_Software] #364015
03/16/11 00:08
03/16/11 00:08
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
This is a bummer. I continued to follow this project for years even though I had stopped using 3DGS years ago. I believe in entire concept of your project and I have sought out similar products, but no one has quite yet the nail on the head like you have. There's the UDK, but it didn't quite suite the project I wanted to do. Your project would be the one reason for me to even look at 3DGS again as I'm a huge fan of old school shooter games.

I hope your vision can live on in another project in the future. Keep us posted!

EDIT: Wow 1000th post on any forum ever! And it took me what? Almost 6 years? :lol:

Last edited by FoxZero; 03/16/11 00:08.

Check out my site http://foxzero.net
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Re: Intense X's future [Re: FoxZero] #364628
03/19/11 16:55
03/19/11 16:55
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Could you please open this side again;
http://intense-i.com/key-verification.php
Or a alternative, so we are able to activate IntenseX again?
Please, please....



Re: Intense X's future [Re: Random] #364647
03/19/11 18:54
03/19/11 18:54
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Thank you all for your support

Here's the download link for the key verification:

http://rapidshare.com/files/453360154/IX_AuthorizationCodeGenerator.exe

I'll soon upload..everything.. You could either rip code snippets that suit your game or try to continue the project. Here's some videos of most Intense X features that have already been developed, if you can manage to work through foreign code and find them. I know it's not easy though, I hate working on other's code because I'll have to spent half the time to get in his 'way of thinking', but if you're up to it I'll do my best to help out when I can.

http://www.youtube.com/watch?v=CZGAcNmGceU

http://www.youtube.com/watch?v=E4wNpTVrWyE

Talk to you soon,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense X's future [Re: LarryLaffer] #364648
03/19/11 19:03
03/19/11 19:03
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thank you for your help dude.


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Support me on: https://boosty.to/3rung
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