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Re: mouse_event and multitouch [Re: MMike] #362653
03/08/11 22:40
03/08/11 22:40
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
Well, good as in: no delay. But you are not using mouse_event(). So yes it works fine, like my own code.

Though I can drag one or the other, not both simultaneously. One or two fingers doesn't give a difference, and you should add rotation if you are using draw_quad anyway wink.


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Re: mouse_event and multitouch [Re: Joozey] #362911
03/10/11 00:07
03/10/11 00:07
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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not both ? weird, it worked good here.. but ok. i will someday get a hand on this again.

Re: mouse_event and multitouch [Re: MMike] #372161
05/29/11 15:55
05/29/11 15:55
Joined: Jun 2008
Posts: 402
Germany
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sebbi91 Offline
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sebbi91  Offline
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Posts: 402
Germany
@MMike:

I have a Tablet PC with Windows7 and want to make some small games for it.

I tried your script.
But the Extra.h File is missing.
I cant find this Header.

Please could you help me to get the multitouch working?


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Re: mouse_event and multitouch [Re: sebbi91] #372669
06/03/11 14:16
06/03/11 14:16
Joined: Jun 2008
Posts: 402
Germany
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sebbi91 Offline
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sebbi91  Offline
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Posts: 402
Germany
Please could you help me?


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Re: mouse_event and multitouch [Re: sebbi91] #414099
12/22/12 23:34
12/22/12 23:34
Joined: Jul 2004
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MMike Offline
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MMike  Offline
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OK i so the file is working fine..
just comment the extra thing, because you dont need it
and change the print2 function to error("...");

(...) the message that is there of course.

And it works good.
But at the moment, GS cant detect multitouch, i mean, the engine that triggers the touch on panels its not implemented, because it sticks to the old single touch methods i think.

So, for multitouch you have to kind of trigger actions based on the multitouch positions, and develop from there.

:S

Last edited by MMike; 12/23/12 01:18.
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