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Re: Importing Microsoft .x files issue
[Re: DavidF]
#359563
02/18/11 15:42
02/18/11 15:42
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
Could you provide a test model for us to try? Or, if it's commercially bought, which and where (one of us may have it)?
First guess...the version of .x is to blame. So you could save a .x model for DX9, and when you went to open it in a DX7 app it would be screwed up. I believe A7 uses DX8...so a model other than a DX8 model in .x format may have issues. Does the DirectX Viewer app let you resave models into different DX versions? If so, try doing that for DX6 through DX9 (or maybe even DX10) and test each one.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Importing Microsoft .x files issue
[Re: DavidF]
#360594
02/25/11 08:30
02/25/11 08:30
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I have the same problem (but only with weapons), characters are imported normally for me. I only had some problems with model's origin. Did u try to load .x file directly in to the engine (I'm not sure will it work, never tried). Please, if u'll find the way to figer this out, post it
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