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Re: fxo compiler [Re: FBL] #360512
02/24/11 16:38
02/24/11 16:38
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Its under "effect".

http://manual.3dgamestudio.net/Shader-effect.htm

I only have the english manual, for good reason, the german manual is often outdated.

The .fxo files dont pop next to the .fx file, they are created in the project folder, where you main script is. This sort of makes sense because files in that folder override files in subfolders.

I'm not sure what you mean with workflow, its your thing how you organize your work. Typing a "-fxo" in the command line, what has this to do with workflow? Many can be said about bad workflow, but I dont see a relation to the shader compiler.

Re: fxo compiler [Re: Tobias] #360513
02/24/11 16:39
02/24/11 16:39
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
They are not found this way, as the scripts where the effects are referenced remain in sub folders.

Re: fxo compiler [Re: FBL] #363457
03/12/11 19:45
03/12/11 19:45
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
we need a nodal fx editor

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