But seriously... Could it be that you guys "Hate WED" because you don't use it enough to get used to it's quirks?
I've been using GameStudio since version 3.9. It was a DOOM-styled raycasting engine then. I've had a license of every release since that time. So, I think I've had enough time to work with WED. I've written tutorials on how to use WED, on work arounds, and many other WED related issues.
Or maybe you havn't spent enough time working with 3dsMax to get to the point where your really good working with true ortographic projection...
If WED operated to some degree like 3DS MAX, then I would be much happier. It does not. And so I am not happy with WED. But you know this already.
I'm a level builder... I love WED!
So am I. I build levels professionally. And I avoid WED as much as I can. It sucks.
But, there is always a "Work around"...
But there shouldn't be. Not to the degree that we have to "work around." For me, and for most of my situations, my "work around" is to avoid WED when at all possible. That is not an acceptable work around.
They have come a long long way in the last 5 years... A8 - WED, Med and SED are wonderful tools...
Five years? GameStudio's been around a lot longer then that and, while GameStudio has come a long way, it has also remained stagnant in many areas ... the tools are one of them. WED and MED are about the worst tools there are for this sort of work. And don't get me started on MED. My god, get the free WINGS3D to use as a modeler instead. Conitec should dump MED altogether and just make it a tool to convert 3D geometry to GStudio's formats (which is basically what most people end up using it for anyway). Or, even better, dump MED and let WED do the importing/converting.
We should never forget that such software was only a dream just some 15 or so years ago...
No it wasn't. As pointed out, QOOLE is about 15 years old and WED is based on QOOLE. And even if this were so, why should we live on a 15 year old dream? When it comes to software, a YEAR is an eternity. 15 years is death!