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Re: I Hate WED [Re: lostclimate] #359062
02/15/11 14:09
02/15/11 14:09
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
I moved this to a new topic...

Please see:
"I love 3dgs BUT..."

Last edited by TerraSame; 02/15/11 16:27.
Re: I Hate WED [Re: TerraSame] #359064
02/15/11 14:30
02/15/11 14:30
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i find the gamestudio template concept a bit questionable.

at the moment they are more like an example collection.

the templates also suffer from wed's poor gui and if the goal really is to allow non-programmers to create games then it would make a lot more sense to use a node based system or logic bricks similarly to the blender game engine. i looked into it a bit recently. it's quite amazing what you can do in it without writing a single line of code.

Re: I Hate WED [Re: ventilator] #359070
02/15/11 15:00
02/15/11 15:00
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
"it's a crying shame that there are files in it that are locked"

Can you evaluate this further?
I don´t have any problems to edit the scripts.
They are located in the include folder.
I´m free to copy them in my work folder to edit them like any other script.

Edit:
Ah, you mean the wrs? You don´t need it, you can use an own model for the car.

Last edited by fogman; 02/15/11 15:01.

no science involved
Re: I Hate WED [Re: fogman] #359075
02/15/11 15:15
02/15/11 15:15
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
Not to be a party-pooper, but this thread is about WED (and, more specifically, why I/we hate it wink ). Can we move the discussion about GameStudio templates somewhere else?

Re: I Hate WED [Re: RealSerious3D] #359079
02/15/11 15:28
02/15/11 15:28
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Yes...
The car template .wrs is like Arrrrrrr....
Yes...
It is possable to switch the car model.... And, the cactus model... And the locked panels...
And...Yes... I'll move this and my comments to a new thread...
Thanks... I was waiting for that invite...
(I do love this site/forum/3DGS and lastly... WED!)
laugh

Re: I Hate WED [Re: TerraSame] #359365
02/17/11 00:04
02/17/11 00:04
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
Quote:
But seriously... Could it be that you guys "Hate WED" because you don't use it enough to get used to it's quirks?


I've been using GameStudio since version 3.9. It was a DOOM-styled raycasting engine then. I've had a license of every release since that time. So, I think I've had enough time to work with WED. I've written tutorials on how to use WED, on work arounds, and many other WED related issues.

Quote:
Or maybe you havn't spent enough time working with 3dsMax to get to the point where your really good working with true ortographic projection...


If WED operated to some degree like 3DS MAX, then I would be much happier. It does not. And so I am not happy with WED. But you know this already. laugh

Quote:
I'm a level builder... I love WED!


So am I. I build levels professionally. And I avoid WED as much as I can. It sucks.

Quote:
But, there is always a "Work around"...


But there shouldn't be. Not to the degree that we have to "work around." For me, and for most of my situations, my "work around" is to avoid WED when at all possible. That is not an acceptable work around.

Quote:
They have come a long long way in the last 5 years... A8 - WED, Med and SED are wonderful tools...


Five years? GameStudio's been around a lot longer then that and, while GameStudio has come a long way, it has also remained stagnant in many areas ... the tools are one of them. WED and MED are about the worst tools there are for this sort of work. And don't get me started on MED. My god, get the free WINGS3D to use as a modeler instead. Conitec should dump MED altogether and just make it a tool to convert 3D geometry to GStudio's formats (which is basically what most people end up using it for anyway). Or, even better, dump MED and let WED do the importing/converting.

Quote:
We should never forget that such software was only a dream just some 15 or so years ago...


No it wasn't. As pointed out, QOOLE is about 15 years old and WED is based on QOOLE. And even if this were so, why should we live on a 15 year old dream? When it comes to software, a YEAR is an eternity. 15 years is death!

Re: I Hate WED [Re: RealSerious3D] #359372
02/17/11 01:57
02/17/11 01:57
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
What level editors do you guys use? I feel that WED is a tedious program to use and I've been asking for alternative editors forever but no one can ever say anything other then blender.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: I Hate WED [Re: PrenceOfDarkness] #359373
02/17/11 02:10
02/17/11 02:10
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
Quote:
What level editors do you guys use? I feel that WED is a tedious program to use and I've been asking for alternative editors forever but no one can ever say anything other then blender.


Frankly, there aren't very many choices. At least not modern ones. WED does import .map files just fine, so if you like any of the old level editors that spit out the old MAP file format, then you can use one of them and import the level into WED. Frankly, I use regular 3D geometry for levels (instead of BSP) whenever I can and, thus, use a modeling program like modo (or, as some have already suggested to you, Blender). Back when building BSP levels, I would use the MAX2GS plugin and build my levels in MAX (following the rules of BSP) and export via the plugin directly to a format that GameStudio could use.

Re: I Hate WED [Re: RealSerious3D] #359419
02/17/11 16:05
02/17/11 16:05
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Q: What level editors do you guys use?

A: I generally use/d QuArK. I did just recently (a few days ago) purchase 3D World Studio. It's not bad overall, I really do like it's light mapping (even if it takes a coons age for decent sized levels), and it's terrain tool isn't too bad (limited, but still good enough for most base terrain).

In my "perfect world", QuArK would have the ability to import GROME II terrains/textures/objects, and I could do light mapping with something like gile[s] as some sort of PlugIn to QuArK. Of course, there would be a full A8 add-on for QuArK so I could build, assign behaviours, make paths, build and run from within QuArK.

Alas, my perfect world isn't going to happen unless I win the lottery. *crosses fingers* laugh

For true 3D programs: I use XSI and Lightwave.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: I Hate WED [Re: Paul_L_Ming] #359421
02/17/11 16:26
02/17/11 16:26
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
User
xxxxxxx  Offline
User

Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
Grrr! my wed always crash after a short while and in the 2d windows i cant zoom near enoght!!!
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
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