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Re: Shader for Rock(ing) [Re: AdrenalinMod] #357847
02/08/11 21:46
02/08/11 21:46
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
I was hoping for A7 Pro...


Teleschrott-Fan.
Re: Shader for Rock(ing) [Re: Sajeth] #357857
02/08/11 22:00
02/08/11 22:00
Joined: Feb 2011
Posts: 44
UK, Aylesbury
A
AdrenalinMod Offline OP
Newbie
AdrenalinMod  Offline OP
Newbie
A

Joined: Feb 2011
Posts: 44
UK, Aylesbury
A8. I don't own pro, only Com.

Re: Shader for Rock(ing) [Re: Sajeth] #357939
02/09/11 07:23
02/09/11 07:23
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
Originally Posted By: Sajeth
I was hoping for A7 Pro...


grin grin grin

He's only a guy, collecting people for a huge project and we all wish him the best.

@adrenalin,

You know your com edition supports 8 players ?
Why not using an simple bump mapping shader ?

regards,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Shader for Rock(ing) [Re: AdrenalinMod] #359565
02/18/11 15:50
02/18/11 15:50
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Of course it exists. Search in AUM, or, search forum posts. Don't beat a dead horse. But in the end, your result will be whether you have the right textures and tweaks in the shader.

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