hey it´s me again.
I just have a hopefully easy question. What do i have to do to "sychronise" flags and skills to every new connected player? because my player starts fighting and set some flags on the npc´s. Now these npc´s send their new skill to all and the fight starts on every client. If a new client joins all npc´s dont fight (only those who already connected and received) because there are no skills send from the other.
SO how to do it? or do you have some tips how to get all the flags and skills from every player and npc which are visible on the screen? (just the get)
Thanks
edit: ok i tried it out and i´m scanning with c_scan for entitys near my player. if i hit em they send a request to server and server send their correct skills. thats fine so far. but i need to send skill 50-99 its 250 bytes per entity. this is not a big problem, as long as the player isnt spawning in a very big populated area i think. but are there another solutions maybe?