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Re: [Blender] 2.56a beta released [Re: ventilator] #353254
01/08/11 20:36
01/08/11 20:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Thanks, did not see that remove doubles had a treshold.

edit: switched to mirror modifier

here is my very first blender model and render:


no face, no hands and no hair yet

Last edited by Quadraxas; 01/08/11 21:51.

3333333333
Re: [Blender] 2.56a beta released [Re: Quad] #353303
01/09/11 09:02
01/09/11 09:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
still, that is a pretty nice model.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: [Blender] 2.56a beta released [Re: Nowherebrain] #353422
01/09/11 23:45
01/09/11 23:45
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
http://www.fxguide.com/article672.html

i think it's interesting that erwin coumans works for amd now. he was the original author of blender's game engine (and i think also its first physics engine called sumo) back when blender still was closed source and he still occasionally helps out with bullet integration.

it's nice to see how the others follow blender again. like with uv-mapping. laugh

Re: [Blender] 2.56a beta released [Re: ventilator] #353497
01/10/11 19:36
01/10/11 19:36
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441

Re: [Blender] 2.56a beta released [Re: ventilator] #353900
01/14/11 00:11
01/14/11 00:11
Joined: Jul 2004
Posts: 21
K
Keebo Offline
Newbie
Keebo  Offline
Newbie
K

Joined: Jul 2004
Posts: 21
I tried Blender back in the early days and could not get accustomed to the interface no matter how hard I tried. I saw a lot of potential in the program though.

Someone in another forum (music) mentioned the new beta and it's improved (subjective) interface. I downloaded it and several Youtube tutorials (not available to me in the old days because of slow dialup) and I think I can finally use it.

Kudos to all that have contributed to make it a little more understandable (at least to me).

Re: [Blender] 2.56a beta released [Re: Keebo] #354181
01/16/11 12:25
01/16/11 12:25
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Yeah, this new push for "GUI Customizability" is probably the BEST thing they could have done. Me? I'm waiting for someone to put out a complete "GUI/Interface/Keymapping Layout" for the prominent programs out there like Maya, MAX, Lightwave, XSI and Cinema4D. I just don't have the time/drive to do it all myself.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: [Blender] 2.56a beta released [Re: Paul_L_Ming] #354200
01/16/11 16:33
01/16/11 16:33
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
yes, it's awesome. the first thing i did was changing cursor placement to ctrl+shift+left mouse button instead of just left mouse. no accidental cursor placement anymore. laugh

Re: [Blender] 2.56a beta released [Re: ventilator] #354667
01/20/11 21:34
01/20/11 21:34
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
http://code.blender.org/index.php/2011/01/importers-and-exporters/

bvh seems to be supported in 2.56a and better than in previous blender versions. but i think there still are no retargeting tools.

Re: [Blender] 2.56a beta released [Re: ventilator] #355189
01/25/11 08:43
01/25/11 08:43
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The remaining problem is: Blender only exports FBX, but does not import. So it is still better to use tools like Ultimate Unwrap 3d, Fragmotion or Milkshape for importing, editing and exporting animated models.


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