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Re: [Blender] 2.56a beta released
[Re: ventilator]
#353254
01/08/11 20:36
01/08/11 20:36
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Thanks, did not see that remove doubles had a treshold. edit: switched to mirror modifier here is my very first blender model and render: no face, no hands and no hair yet
Last edited by Quadraxas; 01/08/11 21:51.
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Re: [Blender] 2.56a beta released
[Re: ventilator]
#353497
01/10/11 19:36
01/10/11 19:36
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Re: [Blender] 2.56a beta released
[Re: Keebo]
#354181
01/16/11 12:25
01/16/11 12:25
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
Yeah, this new push for "GUI Customizability" is probably the BEST thing they could have done. Me? I'm waiting for someone to put out a complete "GUI/Interface/Keymapping Layout" for the prominent programs out there like Maya, MAX, Lightwave, XSI and Cinema4D. I just don't have the time/drive to do it all myself.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: [Blender] 2.56a beta released
[Re: ventilator]
#355189
01/25/11 08:43
01/25/11 08:43
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The remaining problem is: Blender only exports FBX, but does not import. So it is still better to use tools like Ultimate Unwrap 3d, Fragmotion or Milkshape for importing, editing and exporting animated models.
Models, Textures and Games from Dexsoft
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