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Re: MineCraft Distorterator ;) [Re: the_mehmaster] #351279
12/23/10 09:30
12/23/10 09:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Interesting. I get performance problems with a lot less (and partly even simpler) models with a different project.
Guess I need to find out what I'm doing wrong...

Re: MineCraft Distorterator ;) [Re: FBL] #351321
12/23/10 16:59
12/23/10 16:59
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Posts: 2,154
would be cool if you can make an editor out of that,
and export it in the correct format.

Then people can create custom levels in the editor.
(like for an arena / adventure or such)

Re: MineCraft Distorterator ;) [Re: Damocles_] #351332
12/23/10 18:24
12/23/10 18:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
If anyone has more optimisation tips, I'm more than happy to listen.

set(ENTITY,UNLIT | NOFILTER);
ENTITY.emask &= ~DYNAMIC;
When your block-models have more than 1 skin, f.i. the grass-dirt-block, they render way slower than models with only 1 skin. Combine both textures, grass and dirt, into one (bigger) texture, this will increase your fps remarkably.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: MineCraft Distorterator ;) [Re: Superku] #351349
12/23/10 21:10
12/23/10 21:10
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
@Firoball:
Quote:
Guess I need to find out what I'm doing wrong...

It might simply be our computers serving as difference, as I am not optimising that much a the moment.
My computer's not exactly 'high-end', But it's still pretty modern
(core i5, HD 5770s)
What type of system are you running?

@Damocles_:
Quote:
would be cool if you can make an editor out of that,
and export it in the correct format.

Then people can create custom levels in the editor.
(like for an arena / adventure or such)

Yeah that's what I was originally planning on, but to get to that stage
the performance problems need to be fixed completely grin.

@Superku:
Quote:
set(ENTITY,UNLIT | NOFILTER);
ENTITY.emask &= ~DYNAMIC;
When your block-models have more than 1 skin, f.i. the grass-dirt-block, they render way slower than models with only 1 skin. Combine both textures, grass and dirt, into one (bigger) texture, this will increase your fps remarkably.


Okay thanks for those flags, I'll be using them smile.
All the models only use one texture already grin
But the linear-interpolation on them makes them look horrible,
wish there was a way to disable it.. I tried setting d3d_mipmapping to point.


EDIT: God I think I need to grow a brain sometime Haha grin
You just told me how to fix that!

Last edited by the_mehmaster; 12/23/10 21:43.
Re: MineCraft Distorterator ;) [Re: the_mehmaster] #351354
12/23/10 21:19
12/23/10 21:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
But the linear-interpolation on them makes them look horrible,
wish there was a way to disable it.. I tried setting d3d_mipmapping to point.

That's what's NOFILTER is for.

BTW nice project (if you make it an editor).

Last edited by Superku; 12/23/10 21:20.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: MineCraft Distorterator ;) [Re: Superku] #351358
12/23/10 21:45
12/23/10 21:45
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
Quote:
That's what's NOFILTER is for.

I just figured that right before I saw your post grin Haha...

Thanks anyways smile

Re: MineCraft Distorterator ;) [Re: the_mehmaster] #351362
12/23/10 21:53
12/23/10 21:53
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Dont just make blocks invisible, better is to remove them / add them.
I guess that invisible blocks still drain CPU power,
especially in these large amounts.

For the normal landscape overview cou could remove any block wich
has either no sky above it, or not a side to an
area the has a sky above it.

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