You had to render in the cubemap in realtime. Using a low res cubemap, rendering the models in a simplified version (if high poly) und updating the cubemap not every frame but every second or third would make it quite fast.
Re: car environment reflection
[Re: Hummel]
#369775 05/06/1122:5305/06/1122:53
yes but.. i see those games like need for speed and so on,tthat seams to update the cube everyframe, well i see no lag.. and they seam very good resolution.