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Torque: InstantAction bites the dust?
#347043
11/11/10 22:15
11/11/10 22:15
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Joined: Dec 2008
Posts: 271
Saturnus
OP
Member
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OP
Member
Joined: Dec 2008
Posts: 271
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Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current customers for their support.
- Torque Management Source: http://www.torquepowered.com/community/blog/view/20495/However, there are no further information on what will happen to the product line, the licenses etc., yet.
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Re: Torque: InstantAction bites the dust?
[Re: ventilator]
#347091
11/12/10 12:55
11/12/10 12:55
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Instant Action bought Torque some time ago, created the Instant Action platform and wanted to let people play games via browser at their platform. It probably did not work as expected so they want to get rid of some costs. Thus they try to sell the Torque engines or will just shut it down.
From my point of view it is quite hard now for Torque3d to survive. But their 2d-tools are great products and could survive. Another option could be to free it just like the Blender users did. When they spend enough money to a foundation they could eventually buy it, make it open source and create some professional service around it (support, books, tutorials, game projects). But then they have to compete with Ogre, though they at least have some tools and not only a rendering engine.
We will see, what happens.
By the way: 2 other engine makers (Leadwerks and C4) already offer 50% off to Torque licensees.
Models, Textures and Games from Dexsoft
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Re: Torque: InstantAction bites the dust?
[Re: FBL]
#347134
11/12/10 18:51
11/12/10 18:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hm it is not good that competition is dying... Lookinf at the recent beta features here, 3dgs needs some kick in the... to get going I agree but aren't there enough competitors left (Shiva, Unity, C4, Leadwerks only as a few examples)?
Models, Textures and Games from Dexsoft
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Re: Torque: InstantAction bites the dust?
[Re: Machinery_Frank]
#347157
11/12/10 21:38
11/12/10 21:38
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Hm it is not good that competition is dying... Lookinf at the recent beta features here, 3dgs needs some kick in the... to get going I agree but aren't there enough competitors left (Shiva, Unity, C4, Leadwerks only as a few examples)? You never know who's next.
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Re: Torque: InstantAction bites the dust?
[Re: FBL]
#347401
11/15/10 00:10
11/15/10 00:10
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Well, Torque have some solid 3D world and terrain editors with some cool things like roads, river tools. It have grass management , a great lightmapper !
They can survive, if they decrease the price, and propose a commercial version.
Another way, would be to develop a C# version. Easy to use language with great free editors (like Mono).
They have a solid 3D engine, with great tools, and great multiplayer part also.
They can survive if they really put the hands on it and change prices also !
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Re: Torque: InstantAction bites the dust?
[Re: ratchet]
#347431
11/15/10 13:08
11/15/10 13:08
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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mono is not an editor. is an open source re-make of the .net libraries.
What they need was not another language they needed a solid manual/library reference like the one gamestudio has. I have torque3d never really used it except from playing with editor. It's not because my lack of skill, i used a wide variety of engines, even written a not-so-mine engine(ogre+openal, not for games only for a 3d presentation), it's because lack of "good" documentation.
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