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Ball Panic [BP]
#346518
11/06/10 18:45
11/06/10 18:45
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Here is the small game I've made today. Game named: BALL PANICThe aim of the game is simple, as simple as its design. You need to play it as long, as its possible for you Cameras speed will increase, there is no level end, so you'll play until you'll be able to. Player has only 3 lives. May be in the future, I'll add life ups. It's open source, so I hope someone will find it useful The only thing which isn't made by me, is a timer, I took it from the car template. So please, tell us your best time Here is the download link (11MB): Download link And screen: Made by BADCOM. Place where bad guys make good games...
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Re: Ball Panic [BP]
[Re: 3run]
#346571
11/07/10 16:40
11/07/10 16:40
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Joined: Oct 2005
Posts: 196
ambe
Member
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Member
Joined: Oct 2005
Posts: 196
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oh, stop your sobbing. Sometimes i got stuck in the between two platforms. maybe add a jump or something... and make the timer correspond to a High score or something...
- code monkey
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Re: Ball Panic [BP]
[Re: ambe]
#346573
11/07/10 17:04
11/07/10 17:04
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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My best time was 2:15:255 Physics are nice but somewhat unrealistic and the ball moves way to fast imo. Music is annoying, sorry. AND PLEASE STOP MAKING EVERYTHING FULLSCREEN. I hate it if everything is filled out by a game. And the graphics aren't good enough for fullscreen imo
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Ball Panic [BP]
[Re: Liamissimo]
#346574
11/07/10 17:22
11/07/10 17:22
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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ambe, please explain, what you mean by sobbing?! Your idea with jumping is good, may be I'll add it. And there will be no high scope! May be you want me to make online one? Ehhm... TheLiam, dude there is no physics at all. I used c_move only. I'll reduce the ball speed, if one more user will mention that. One thing I didn't understand, what you mean by fullscreen? Graphics are primitive, I know, but as I said, I made this game for one day (5 hours).
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Re: Ball Panic [BP]
[Re: 3run]
#346576
11/07/10 17:46
11/07/10 17:46
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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i think you know the difference betwenn fullscreen and windowed mode, don't you? i also i think the ball is really too fast! and yes, jumping has to be included, that's my opionion and as an addition , create some sort of background! it's really boring to play with no changing block type and background
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Re: Ball Panic [BP]
[Re: MasterQ32]
#346580
11/07/10 18:31
11/07/10 18:31
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Richi007, do you play usual games in windowed mode?! I'm pretty sure, you don't! Well, when I'll make a menu, in options, you'll be able to toggle between windowed and fullscreen modes! And, could some one tell me more about gameplay?! Not about the background and graphics!!! I'll make ball slower and will add jumping, as well I'll add some life ups and some platforms with spikes! And I'm thinking about adding items like, time slower (for 10-20 seconds, will reduce cameras speed), bombs (will push player away!). What do you think about this? May be any ideas, that you would like to see in next demo? May be you have some ideas with changing graphics?
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Re: Ball Panic [BP]
[Re: Liamissimo]
#346583
11/07/10 18:57
11/07/10 18:57
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I know, that there are allot of games like mine and I'm not going to make the best one I'll work with platforms, so they will appear depending on the cameras speed. I just faced problem with making that, I create them with the use of 'total_frames % 150'. I try to use var for '150' and change it, so they will appear faster, but I fail... One more thing, I try to create platforms randomly from the center of screen, like this:
random_seed(0);
ent_create("platform.mdl",vector(500,400 - randomly(800),-400),platform);
but I fail too... Any ideas?
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Re: Ball Panic [BP]
[Re: 3run]
#346584
11/07/10 19:44
11/07/10 19:44
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Joined: Nov 2006
Posts: 59 Alberta, Canada
Dveyee
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 59
Alberta, Canada
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Not bad, it kind of reminds me of the old Rapid Roll game found on some Nokia cellphones. Some improvements that could be made: - Start the camera off at a faster speed while still increasing that speed as the game progresses, that way players are not waiting for the first platform to appear before they can play!
- Set a minimum distance between platforms because sometimes they appeared too close together.
- Set a minimum number of platforms available that the player can actually reach.
- If the player dies, spawn them on top of a platform because sometimes you can get "spawn-killed".
- The music used is unnecessarily large. Either compress or reduce the quality of the file, use alternative music, or remove it completely.
- What happened to the spikes that appeared in your screenshot?
- Start the game in windowed mode since it is a mini-game. Imagine playing a flash game in your web browser on full screen.
- Allow the ball to be moved using the arrow keys; otherwise, make sure to clearly indicate in the game what keys should be used.
If you were wondering, my time was 1:50:748. Keep it up, Dveyee
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