Hello all,
i was wondering if the "3dgs physicsengine" can do physics like PAINKILLER.??
if i shot the enemiy, it flys trough the room and the extremities are physicbased!
is that all bones based? (means no vertice animation)?
does sombody know if its possible to do ot with 3DGS PRO?
cheers
c.
Re: Physics like Painkiller
[Re: fernlicht]
#30350 07/12/0419:0507/12/0419:05
anotherone got the shot:) i was deeply impressed by pk, too
i think they use a mix of bones and physics and thus i think with a good portion of knowledge of bones and physic system of 3dgs it is possible. i may be wrong, but this has to be proven;)
you may google for havok(which they use) is this the so called ragdoll??
Re: Physics like Painkiller
[Re: ello]
#30351 07/12/0419:1107/12/0419:11
Yes the site is under construction right now *pretty obivous * but a few weeks ago it was fully operational. Also since Razor AI has not been released yet and you wouldn't be able to download it anyway. I *think* that you will have to buy razorai to get the ragdolls (Note: I'm not in the position to decide just an employee so don't rely on my info too much).