Hey!

I will now do some shameless advertising:

I'm working on game engine (started from scratch at 11th of October 2010, little under two weeks ago.) that I intend to finish before Christmas. That's right, little over two months of development time. It means no extra features are implemented or stability checks or other "real" stuff is added until 18th of December passes. After that point I should have working demo with three scenes done. I have my realistic sights on one to two scenes though as they are the ones which take most time.

Anyways, if you are interested in what "fast prototyping and (un)intelligent code reuse" means, start stalking my blog.

Here's the link for those who can't see it in my signature

BTW, proof of concept:



"Yesterday was once today's tomorrow."