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[MED] Shaderviewer #343728
10/09/10 16:10
10/09/10 16:10
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
Hi!

It would be great to have something like the engine preview button in MED, but instead of the default engine window, the model is opened in the shader viewer.

Thanks!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: [MED] Shaderviewer [Re: Dark_samurai] #343732
10/09/10 16:45
10/09/10 16:45
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
viewer.c runs when you go to file->engine preview.

you can do all sorts of stuff there, just make sure you back them so it does not get over-written when you update gs.


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Re: [MED] Shaderviewer [Re: Quad] #343748
10/09/10 21:00
10/09/10 21:00
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Queensland - Australia
That's handy to know, Thanks Quadraxas.


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Re: [MED] Shaderviewer [Re: Nidhogg] #343750
10/09/10 21:09
10/09/10 21:09
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
Ok, so I would have to edit the viewer.c file. It would be better if we could select in MED which file we want to run.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [MED] Shaderviewer [Re: Dark_samurai] #343752
10/09/10 21:12
10/09/10 21:12
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Queensland - Australia
Maybe in viewer.c you can do a select type panel for what you'd like to use/run.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: [MED] Shaderviewer [Re: Nidhogg] #343754
10/09/10 21:25
10/09/10 21:25
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
or use naming convention like
S: Specular
N: Normal

the name your files like
S_carpet.mdl
SN_pistol.mdl
N_crate.mdl

then read this name in viewer.c
also as far as i know you can add menu items to wed/med by creating a plugin using the plugin sdk. it should not be hard to add different, even configurable run options.

Last edited by Quadraxas; 10/09/10 21:26.

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Re: [MED] Shaderviewer [Re: Quad] #343784
10/10/10 12:26
10/10/10 12:26
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
Yes of course there would be a lot of "workarounds" to do that but I think it's easy to implement and useful. So why shouldn't this be implemented in MED by default?!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version

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