I'm on a team thinking about porting an 360 game to PC, with more improvements ofc.
The problem I have is that we need a method to render/control hundreds of enemies and weapons at the same time without bigger impact on FPS. The idea is to do the game in 2/.5D space shooter. The old version manages to do it pretty well now, but we're greedy for more.
I read upon some methods, but I can't recall them now D:
You can see a video of the current version in here:
http://www.youtube.com/watch?v=vLdkPus9rTA