Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (M_D), 1,501 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Physik Objekt Lenken usw. [Re: janerwac13] #339793
08/29/10 10:58
08/29/10 10:58
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
does it work now?


asking is the best Way to get help laugh laugh laugh
Re: Physik Objekt Lenken usw. [Re: Progger] #339795
08/29/10 11:01
08/29/10 11:01
Joined: Dec 2008
Posts: 222
janerwac13 Offline OP
Member
janerwac13  Offline OP
Member

Joined: Dec 2008
Posts: 222
the camera doesnt rotate with the player !
This is my code, write in the lines for the camera rotation please !
function Kamera()
{
var rot_angle = 0;
var rot_height = 0;
while(me != NULL)
{
vec_set(offset,vector(0,-150,100));
camera.pan = 90;
camera.tilt = -20;
vec_set(camera.x,my.x);
vec_add(camera.x,offset);
wait(1);
}
}

Re: Physik Objekt Lenken usw. [Re: janerwac13] #339798
08/29/10 11:07
08/29/10 11:07
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
first you need to put the function in the main

funtion main()
{
Kamera();
}
why you dont use this for ur camera?
camera.x = player.x - 200 * cos(player.pan); // 200 = distance

camera.y = player.y - 200 * sin(player.pan); // same value here

camera.z = player.z; // above the player

camera.pan = player.pan;

camera.tilt = 0; // look down at the player

camera.roll = 0;


asking is the best Way to get help laugh laugh laugh
Re: Physik Objekt Lenken usw. [Re: Progger] #339799
08/29/10 11:09
08/29/10 11:09
Joined: Dec 2008
Posts: 222
janerwac13 Offline OP
Member
janerwac13  Offline OP
Member

Joined: Dec 2008
Posts: 222
it doesnt work how i want !
before i can use your code i must edit it !

Re: Physik Objekt Lenken usw. [Re: janerwac13] #339801
08/29/10 11:15
08/29/10 11:15
Joined: Mar 2010
Posts: 57
Germany, Niedersachsen
LemmyTheSlayer Offline
Junior Member
LemmyTheSlayer  Offline
Junior Member

Joined: Mar 2010
Posts: 57
Germany, Niedersachsen
there is an example in the lite-c workshops
Code:
function camera_follow(ENTITY* ent)
{
   while(1) {
     vec_set(camera.x,offset);
     vec_rotate(camera.x,ent.pan);
     vec_add(camera.x,ent.x);
     vec_set(camera.pan,vector(ent.pan,-10,0));
     wait(1);
   }
}




SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE
Re: Physik Objekt Lenken usw. [Re: LemmyTheSlayer] #339806
08/29/10 12:23
08/29/10 12:23
Joined: Dec 2008
Posts: 222
janerwac13 Offline OP
Member
janerwac13  Offline OP
Member

Joined: Dec 2008
Posts: 222
funtzt net !

Re: Physik Objekt Lenken usw. [Re: janerwac13] #339808
08/29/10 12:25
08/29/10 12:25
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
then try my ca
mera script it does exactly what you want


asking is the best Way to get help laugh laugh laugh
Re: Physik Objekt Lenken usw. [Re: Progger] #339809
08/29/10 12:30
08/29/10 12:30
Joined: Dec 2008
Posts: 222
janerwac13 Offline OP
Member
janerwac13  Offline OP
Member

Joined: Dec 2008
Posts: 222
i tried but it doesnot work how i want !
thanks.

Re: Physik Objekt Lenken usw. [Re: janerwac13] #339905
08/29/10 17:59
08/29/10 17:59
Joined: Dec 2008
Posts: 222
janerwac13 Offline OP
Member
janerwac13  Offline OP
Member

Joined: Dec 2008
Posts: 222
Progger: I'm sorry you're right !
Thanks for your help !

Re: Physik Objekt Lenken usw. [Re: janerwac13] #339908
08/29/10 18:03
08/29/10 18:03
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
No Problem (:


asking is the best Way to get help laugh laugh laugh
Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1