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Re: Aum 94 [Re: painkiller] #337695
08/12/10 15:50
08/12/10 15:50
Joined: May 2008
Posts: 257
D
djfeeler Offline
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Joined: May 2008
Posts: 257
thanks for aun 94 he is very good !

Re: Aum 94 [Re: painkiller] #337961
08/14/10 20:27
08/14/10 20:27
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Thank George. I saw your mirror code in the questions section and am trying to convert to A6. it is possible, right?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Aum 94 [Re: Blink] #338038
08/15/10 11:28
08/15/10 11:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Search the older AUMs; you will find several render-to-texture examples that work fine with A6. Then, use the info from the recent magazine to turn one of those examples into a mirror.

Re: Aum 94 [Re: painkiller] #338180
08/16/10 13:09
08/16/10 13:09
Joined: Nov 2008
Posts: 215
V
vertex Offline
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vertex  Offline
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Joined: Nov 2008
Posts: 215
In A8 using a Dell Optiplex with integrated GPU/Windows XP, the new shooter template code from Aum94 and the old from Aum93 shooter template code (using A8 as well) results in one error message, then it runs, but the player camera view floats in the air at the rate of say...a hot air balloon ascending (without stopping). Yes, the latest Direct X drivers are installed. The error code is something to the effect "[invalid Direct X call]". A7 ran fine on this machine.

I think it's important that engines run on old machines-- for the sake of a bigger target market.

Perhaps the floating is related to the new PhysX integration...
Perhaps a Geforce or higher card would fix the floating and the error message?





Last edited by vertex; 08/16/10 14:59.
Re: Aum 94 [Re: vertex] #338207
08/16/10 16:24
08/16/10 16:24
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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I did search the older aum's George. I saw one but i am still having trouble. plus i think it was A5.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Aum 94 [Re: vertex] #339015
08/23/10 20:23
08/23/10 20:23
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Vertex: I didn't test the template on a PC with an integrated GPU, but if the latest DirectX drivers are installed, the error message you're seeing is related to a lack of video card capabilities. Better finish and publish your game using A7 if that version of the engine runs fine on your computer or (a much better solution) upgrade your video card.

Blink: Did you check Aum46? I stopped using A6 and wdl a few years ago, but maybe one of the A6 engine users reads this and has a piece of A6 code for Blink?

Re: Aum 94 [Re: George] #339025
08/23/10 21:54
08/23/10 21:54
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
i did check AUM 46. I actually got a working code from a jaknine post, but i am having issues with the reflecting image. the image is cut in half. only the top of the area is shown in the mirror.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Aum 94 [Re: Blink] #339346
08/26/10 07:18
08/26/10 07:18
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Play with the xyz coordinates of the view (especially with z); if they aren't well chosen you're going to have trouble.

Re: Aum 94 [Re: George] #340715
09/07/10 08:15
09/07/10 08:15
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline
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AdrianX  Offline
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Joined: Apr 2006
Posts: 76
Philippines
Hi George,

I don't know if it's my browser, but the downloadables for AUM94 are the same files from AUM91, FYI. But because i really want to check them out i just changed all the '1' in the links to '4' and it worked (obviously).

Anyway, i have a question. I haven't tried the latest shooter template from aum94, but i'm very excited for it. One problem i had with the previous shooter templates is that the enemies tend to shoot while walking, which looks awkward (animation-wise,for me at least) compared to stopping to a complete halt while shooting. Does the aum94 shooter AIs behave like this as well?

Looking forward to new and exciting features to future versions of this greatly improved shooter template, specifically a third person option (hopefully)!

Thank you.

Last edited by AdrianX; 09/07/10 08:56.
Re: Aum 94 [Re: AdrianX] #341004
09/09/10 15:26
09/09/10 15:26
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
The Aum94 resources download fine here. The enemy stops and fires, and then starts chasing the player again (if needed), but this happens very fast because the shooting animation doesn't have too many frames; you can play with the shooting animation speed to change this behavior.

The enemy AI will get even smarter in the following update. Oh, and a 3rd person shooter is practically a 1st person shooter with a different camera and a model with lots of great looking animations.

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