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Level Design Contest Entry: DM Garages [+Download] #336066
08/01/10 13:27
08/01/10 13:27
5 Images
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Level Design Contest Entry: DM Garages [+Download]

Hey, laugh

after about 30 hours of working on my contest entry for the "Unreal Tournament Level Design Contest 2010" the map is finally ... disqualificated because I used some royalty free models and textures. Well, not that bad. Now I`ve got a nice new level for my game.

Video: http://www.youtube.com/watch?v=TT6UTNqCrcM

11 Comments
Re: Level Design Contest Entry: DM Garages [+Download] [Re: Rondidon] #336114
08/01/10 18:28
08/01/10 18:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is a very nice tournament level. The scripting is also very cool. I saw that the glass breaks when I shoot at it. And it indeed reminds me a lot on UT2004.

Re: Level Design Contest Entry: DM Garages [+Download] [Re: Machinery_Frank] #336118
08/01/10 18:43
08/01/10 18:43
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Ah missed to try out the compile dversion..doing it now^^.
Why dont you create a free premium acc on RS?
You cna have as many downloads as possible, and files are only deleted if they are not downloaded for 60days wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Level Design Contest Entry: DM Garages [+Download] [Re: Rackscha] #336122
08/01/10 19:05
08/01/10 19:05
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hey, I`m glad at least you guys like my level.. Very disappointing, I totally missed that I wasn`t allowed to use all those free ressources ..

Rapidshare: I`ll think about it. Thanks for the info laugh

Re: Level Design Contest Entry: DM Garages [+Download] [Re: Rondidon] #336129
08/01/10 19:57
08/01/10 19:57
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
One word: Boring.
The texture repeats endless, the decals doesn't fit and the lighting looks lame.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Level Design Contest Entry: DM Garages [+Download] [Re: WretchedSid] #336134
08/01/10 20:08
08/01/10 20:08
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
I like this level. Just add some action and no one cares about repeating textures.

- add smoke and reduce the lights, add zombies, scary ambient sounds.... great thing
- add some bots with flame throwers... can't be boring
- add multi player feature - have lots of fun

I bet this is a great fast paced level with hours of fun if you add some pickups, playerstarts and UT2004 like gameplay.

Re: Level Design Contest Entry: DM Garages [+Download] [Re: WretchedSid] #336135
08/01/10 20:09
08/01/10 20:09
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Mechanism Eight rocks!

Re: Level Design Contest Entry: DM Garages [+Download] [Re: WretchedSid] #336140
08/01/10 20:17
08/01/10 20:17
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I`ll add more details and texture variety as soon as I adapt it to my game. The problem is that I used free textures, models and decals because the current version of the map was designed as contest entry. Now, being unbound, I can use commercial textures and models from different sites. It will look more interesting in the future by adding steam pipes, ventilators and other props. Plus I`ll add all the game-related items and weapons that are missing now.

Re: Level Design Contest Entry: DM Garages [+Download] [Re: Rondidon] #336149
08/01/10 21:50
08/01/10 21:50
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Hi Rondinion,

you have an error in your camera movement script.
Its not framerateindependant:
Code:
camera.pan-=mickey.x*mausempfindlichkeit_i*0.05*time_step;
  		camera.tilt-=mickey.y*mausempfindlichkeit_i*0.05*time_step;



You dont need a time_step, as mickey.x already adjusts for
the "movement of pixels per frame"

So take out time_step, and adjust the factors.

You can tests this at the fire in the trashbins, wich
lower the FPS a lot.
And rotate around.

----

Also try to use a time_smooth = 0;
to make the camera movement more exact.

using proc_mode = PROC_LATE;
is also useful in the movementroutine.
I think this should be adjusted sortlye before rendering.
(not totally shure about that)

Re: Level Design Contest Entry: DM Garages [+Download] [Re: Damocles_] #336154
08/01/10 22:54
08/01/10 22:54
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Thanks very very much, Damocles. I`ll look after this laugh

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