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maximum world size? #335078
07/26/10 17:49
07/26/10 17:49
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akinkhoo Offline OP
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what is the maximum size my world can be and how do I set it without loading a level? i am trying to create a sandbox to test new object with physic enable but I keep running into the invisible box.

Re: maximum world size? [Re: akinkhoo] #335087
07/26/10 18:17
07/26/10 18:17
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wdlmaster Offline
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2097152 quants in all directions.

Re: maximum world size? [Re: wdlmaster] #335090
07/26/10 18:42
07/26/10 18:42
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fangedscorpion Offline
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Do you happen to know how big that is in 3ds Max units?


"Pow! You are dead! Not big suprise!" -Heavy
Re: maximum world size? [Re: fangedscorpion] #335094
07/26/10 18:51
07/26/10 18:51
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Lukas Offline

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If you scale it 1:1, I guess it's the same.

Re: maximum world size? [Re: wdlmaster] #335098
07/26/10 19:16
07/26/10 19:16
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akinkhoo Offline OP
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i don't appear to have that kind of range.... is quants value * 1024 of variable?

Re: maximum world size? [Re: Lukas] #335101
07/26/10 19:25
07/26/10 19:25
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akinkhoo Offline OP
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my 100m BB is measured to be 10000 unit long in game and MED... scaled in cm? this is confusing... and if it is scaled in CM, that really doesn't allow for a very large world does it? 20KM in scale if the 2097152 limit is true, but i can't even get that amount... what am i doing wrong?

i seem to hit the wall at 15000.

Last edited by akinkhoo; 07/26/10 19:27.
Re: maximum world size? [Re: akinkhoo] #335117
07/26/10 20:08
07/26/10 20:08
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wdlmaster Offline
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it's up to you to decide how long/wide/high a quant is. There's no definition. For huge outdoor scenes, a quant can be 1 meter, where in indoor levels it could be 1 cm...

Quote:

i don't appear to have that kind of range....

i don't think the map compiler can handle such huge polygons anyway. You should stay WAY below the maximum range! Sure, the position resolution is fixed point (0.001) but physics, shaders, vertex position [...] are in float, and the precision decreases as you approach the "border".

Re: maximum world size? [Re: wdlmaster] #335157
07/27/10 01:55
07/27/10 01:55
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akinkhoo Offline OP
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Originally Posted By: wdlmaster
it's up to you to decide how long/wide/high a quant is. There's no definition. For huge outdoor scenes, a quant can be 1 meter, where in indoor levels it coule be 1 cm...
i think that my problem, i don't know where to define the quant size since i am running it without loading a map. can i define it in SED?

sorry for being noobish, i am fairly new to these tools and gamestudio.

Re: maximum world size? [Re: akinkhoo] #335300
07/27/10 17:56
07/27/10 17:56
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wdlmaster Offline
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Quote:
i think that my problem, i don't know where to define the quant size since i am running it without loading a map. can i define it in SED?

No. As is said, it's not definable. You define it indirectly by scaling your models/objects. If 10.000q = 100m, and its too big for your needs, simply scale it down by 10 or even 100, so 100q = 100m. BUT: the lower the scale, the less precise your (relative) position resolution will be!

100q = 100m is almost useless, because in this case, you can only move in 10cm-steps!

Re: maximum world size? [Re: wdlmaster] #335459
07/28/10 17:24
07/28/10 17:24
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akinkhoo Offline OP
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Originally Posted By: wdlmaster
100q = 100m is almost useless, because in this case, you can only move in 10cm-steps!
what do you mean?

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