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Blender Basics #333923
07/20/10 02:26
07/20/10 02:26
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
Serious User
Nidhogg  Offline OP
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Found this by accident, it's a downloaded Blender the basics book downloadable and free.
There are some other things on this site as well. Hope this helps.

Blender Basics- 3rd Edition


Windows XP SP3
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Re: Blender Basics [Re: Nidhogg] #334039
07/20/10 21:03
07/20/10 21:03
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Thanks, when i finally get around to playing with blender, i am happy i will have some guidance.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Blender Basics [Re: Blink] #334055
07/20/10 22:48
07/20/10 22:48
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
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Nidhogg  Offline OP
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Np Blink glad it is of use to someone.


Windows XP SP3
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PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
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Re: Blender Basics [Re: Nidhogg] #343443
10/06/10 13:12
10/06/10 13:12

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Short Question:
How can i import an Model from MED with bones and animations into blender? is it possible at all?
i got a .mdl file, do i need to convert it to fbx? but i not saw fbx as an importoption for blender.

Re: Blender Basics [Re: ] #343555
10/07/10 08:03
10/07/10 08:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
If you export in FBX format from Blender you can import in MED
your character and animations.

I use Blender 2.49 , caus in Blender 2.5 a lot fo things are missing , some format export didn't work and i didn't find FBX
(i don't know for the last betas ??)

Re: Blender Basics [Re: ratchet] #343556
10/07/10 08:29
10/07/10 08:29

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Thanks for the answer, but i meant it the other way around.
A Model that has bones and animation in MED, how can i put this into blender with bones and animations?

Last edited by chris_oat; 10/07/10 08:31.
Re: Blender Basics [Re: ] #343557
10/07/10 08:37
10/07/10 08:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
I can only say : Learn to create bones, and animate on MED.
It's not easy, there are some very good tutorials.
And once you get it, it's fast as hell.

You can't compare MED bones and animations to Blender.

I don't see the interest to bring the model from MED to Blender.Otherwise, you must export from MED to a file format
where Blender will import the animations !
MED is limited in file formats, and i'm not sure it have one
that do that.

Re: Blender Basics [Re: ] #343559
10/07/10 08:50
10/07/10 08:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: chris_oat
Short Question:
How can i import an Model from MED with bones and animations into blender? is it possible at all?
i got a .mdl file, do i need to convert it to fbx? but i not saw fbx as an importoption for blender.

There is no fbx-importer for blender, only a start where someone tried to code one.
You can only convert the exported fbx-file to obj with the free Fbx-Converter from Autodesk, but you loose the bones this way.

Re: Blender Basics [Re: ratchet] #343560
10/07/10 08:53
10/07/10 08:53

C
chris_oat
Unregistered
chris_oat
Unregistered
C



"animate on MED" really? I think your the only one who ever suggested that :))
animate in MED is a pain in the ass. Sure easy stuff can be done, but thats it.
Now, I know how to create bones in MED and Blender.
I think you stil dont get what i mean...

I HAVE already a model with bones and animation in MED. Now i want to Import that Model (with bones and animation) into blender, so i can make better animations.

in MED there are some 3DS Export options, but i dont know which one i can use for that, if it is one any use of what i need at all.

Last edited by chris_oat; 10/07/10 08:57.
Re: Blender Basics [Re: ] #343562
10/07/10 09:22
10/07/10 09:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I fear there is no nice solution for that problem.
Do you know the Replace Bones Matrices in MED? At least this let the bones react normal to the move tools...
3ds contains the mesh only as far I tested this all.
You can export the bones as ASCII, but I don't know whether you can import this to blender. Maybe, you can do it via Milkshape3D.
But, in the end its probably less less hassle to build and rig the bones in blender anew.

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