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Re: Seeking 2-D templet [Re: the_clown] #332148
07/07/10 20:14
07/07/10 20:14
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
@alibaba, please do not attack other members! if you think someone is spamming, let a mod know.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Seeking 2-D templet [Re: the_clown] #332173
07/07/10 21:19
07/07/10 21:19
Joined: Jul 2010
Posts: 13
New England
dvstudio Offline OP
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dvstudio  Offline OP
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Posts: 13
New England
I ask a question and start a war, damn.

I checked out gravity. (By the way you have an issue if someone pushes the box against the wrong wall. Should make it so the player walks on box against wall and that pushes box out so they can get behind it)

Gravity is technically a sidescroll game... if there was more field to cause the camera to move with the player. But 3run is using the 3-D setup to accomplish this.

Sidescrolling games are basically defined as what what someone said earlier, a side view where the camera follows the player that uses panels and windows. (i.e. Super Mario Brothers, Castlevania, Contra, Sonic, Brahm Stoker's Dracula on Sega CD, ect, ect).

At least with all the fighting I see there's a ton of activity on this forum and not a forum that has 1 troll a week and no action.

Re: Seeking 2-D templet [Re: dvstudio] #332175
07/07/10 21:26
07/07/10 21:26
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
As I said, there IS a super mario brothers (first level) demo on the AU recourses by me:

http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/supermario.zip

I am also thinking about writing a tutorial and a new clean code (using structs, reading out of texts for levels and so on...)

And also, try reading the aum, it is really good laugh

Re: Seeking 2-D templet [Re: the_clown] #332178
07/07/10 21:30
07/07/10 21:30
Joined: Jul 2010
Posts: 13
New England
dvstudio Offline OP
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dvstudio  Offline OP
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Joined: Jul 2010
Posts: 13
New England
I downloaded Rey_Ayanami's mario clone and that looks like a good start for me.

But you're not kidding when you said it was rough. The goomba kills me bfore he even touches me, HA HA!.

I think 3run also has some good coding going on so I'll start by reverse engineering the mario files and see what I get from there. (I learned all my html from RE people's websites so this shouldn't be difficult).

If I run into a snag I'll post it and see what you all come up with. Sound good?

Re: Seeking 2-D templet [Re: dvstudio] #332180
07/07/10 21:35
07/07/10 21:35
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Hehe, sorry that the code is hard to understand and has bugs, it was my first start with 2D elements in 3DGS grin

I also wouldn't do the collision checking like in the old thing now, I would use arrays which fill more, which are more precise and faster (much faster) with another method...

If you can wait for my tutorial, it will cover more things laugh

Re: Seeking 2-D templet [Re: Rei_Ayanami] #332193
07/07/10 23:27
07/07/10 23:27
Joined: Jul 2010
Posts: 13
New England
dvstudio Offline OP
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dvstudio  Offline OP
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Posts: 13
New England
I noticed you have multiple like-variables for enemies. Like 9 dead goombas. Just wondering the logic behind that. I assumed there would be just the defined actions for one goomba and that's it. It looks like you made perameters for each one individualy.

Re: Seeking 2-D templet [Re: dvstudio] #332221
07/08/10 08:47
07/08/10 08:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Yeah, that is right (and made wrong by me ^^)

Re: Seeking 2-D templet [Re: Rei_Ayanami] #332226
07/08/10 09:25
07/08/10 09:25
Joined: Jul 2010
Posts: 13
New England
dvstudio Offline OP
Newbie
dvstudio  Offline OP
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Joined: Jul 2010
Posts: 13
New England
oh, ok. So you are just to define one and clone it in the levels. Makes sense. I skimmed through the code trying to find the variables for the keyboard controls so I could switch them to a game pad. I couldn't find them but it's a lot of code to skim through. When I get mine under way I would like to have it pre-set up so the user can have either.

Re: Seeking 2-D templet [Re: dvstudio] #332745
07/11/10 21:39
07/11/10 21:39
Joined: Jul 2010
Posts: 13
New England
dvstudio Offline OP
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dvstudio  Offline OP
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Joined: Jul 2010
Posts: 13
New England
In the short periods of time I get to mess with this stuff, so far I have created 2-layers of background panels and a front panel of a character. (Yeah, not much.)

Rei, thanks for the Mario code but I’m having trouble making heads or tails out of it because it’s so long.

3run gave me a good code that's short and to the point and I’m having a better understanding of it but it's still a 3D format. I need to re-work it so it uses all bmaps instead of models.
I tried to make my background panels work with 3run's code but I'm at a loss that way without making them into actual 3d objects.

Really what I think I need to get going is the code for a sprite, that moves in a couple directions with the camera following it. And two layers of background, one stays with the ground and the next moves slower to simulate depth. Having this will help me get a better understanding as well as allow me to duplicate and alter layers, functions and variables.


Re: Seeking 2-D templet [Re: dvstudio] #332768
07/12/10 01:26
07/12/10 01:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
You need to search AUM's I guess.


Looking for free stuff?? Take a look here: http://badcom.at.ua
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